Base Class: Wizard
You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality's forge.
Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.
Transmutation Savant
Choose two Wizard spells from theTransmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Minor Alchemy
You can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials.
As an action, you can expend a spell slot. You can transform an area equal to two times the spell slot level in cubic foot of material.
The effect lasts for a number of hours equal to the level of the expended spell slot, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.
Transmuter’s Stone
During a long rest, you can create a transmuter's stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature's possession. When you create the stone, choose the benefit from the following options:
- Advantage on Perception checks and Darkvision out to a range of 60 feet
- An increase to speed of 15 feet while the creature is unencumbered
- An increase to initiative of +2
- Proficiency in Constitution saving throws
- Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit)
Whenever you cast an Transmutation spell with a spell slot, you can change the effect of your stone if the stone is on your person. Alternatively, as a Bonus Action, you can expend a spell slot to change the effect of your stone if the stone is on your person.
If you create a new Transmuter's stone, the previous one ceases to function.
Essence of Transmutation
When a creature you can see within 60 feet of you deals damage, you can use your reaction to transmute the damage type. You can change the damage to one of the following types: (acid, cold, fire, lightning, or thunder).
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses after a long rest.
Master Transmuter
As an Action, you can consume the reserve of transmutation magic stored within your Transmuter’s Stone in a single burst. When you do, choose one of the following effects. Your Transmuter’s Stone is destroyed.
Major Transformation: You can instantly transmute a nonmagical object—no larger than a 10-foot cube—into another nonmagical object of similar size and mass, of equal or lesser value.
Panacea: You remove all curses, diseases, and poisons from a creature you touch with the Transmuter’s Stone. The creature also regains all its hit points.
Restore Life: You cast Raise Dead on a creature you touch with the Transmuter’s Stone, without expending a spell slot or needing the spell in your spellbook.
Restore Youth: You touch the Transmuter’s Stone to a willing creature, reducing the creature’s age by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.
Elemental Shift: You can transform the terrain from a point within 30 feet, in a 30-foot radius, turning it into difficult terrain, water, or creating a solid bridge where none existed. This transformation lasts for 1 hour.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/17/2024 11:15:20 PM
|
1
|
0
|
1
|
Coming Soon
|
|
|
9/19/2024 2:07:10 AM
|
20
|
1
|
2
|
Coming Soon
|
|
|
10/11/2024 6:22:54 PM
|
35
|
10
|
3
|
Coming Soon
|
Comments