Base Class: Fighter
You have undergone years of vigorous training to become a force to be reckoned with.
Senshi Style Forms
3rd-level Senshi Style Samurai feature:
You have trained with a weapon ever since you were able to fend for yourself as a child and through your rigorous training, you have learned how to handle your weapon unlike any other, equipping yourself with ancient styles to wield your weapon into battle with intent and mastery.
After a long rest, you have the option to change your combat styles. Each style provides a passive bonus and a combat ability boost. These styles can be learned through lore training or may be given to you by the DM at their discretion. You can have an amount of styles equal to your proficiency bonus active during the day, but you can only activate one during combat at a time.
Once you activate a style in combat, you cannot use it again in the next turn.
Styles
Beast Style
When this style is invoked, you unleash the beast inside you to gain the upper hand. Until your next turn you gain advantage on weapon attacks but attacks also have advantage against you. Passive Bonus: You gain advantage in Survival checks.
Fire Style
When this style is invoked, there is a burning feeling radiating inside you that can be used to bolster your attacks.You may roll an additional damage die and take a d4 in damage each time you hit a creature with a melee attack this turn. Passive Bonus: You gain advantage in Intimidation checks.
Moon Style
When this style is invoked, your body become lighter and uneffected by normal gravity. At a cost of 5ft of movement you may jump vertical up to 20ft until the end of your turn. You gain advantage in Acrobatic checks.
Rock Style
When this style is invoked, your mind and body become tough like rock and you gain the fortitude of a rock. You gain a +5 to your AC and cannot move or be moved by magical means till your next turn.(You are unable to use this style if you used any movement the current turn.) Passive Bonus: You get advantage on Constitution saving throws.
Sun Style
When this style is invoked, the sun lets you see things when you need to. Until your next turn, you gain tremorsense up to 10ft. Passive Bonus: You gain Darkvision up to 30ft or gain an additional 30ft.
Void Style
When this style is invoked, your weapon seems to disappear and then reappear. You may attack a creature that you can see up to 60ft away as if it was right next to you until the end of your turn. Passive Bonus: You gain advantage in Sleight of Hand checks.
Water Style
When this style is invoked, your body flows like water and allows you to move around creatures and objects easily. You don't provoke opportunity attacks until the end of your turn. Passive Bonus: You gain advantage in Persuasion checks.
Wind Style
When this style is invoked, you can move like the wind and move faster than normal. You triple your current movement speed until the end of your turn. Passive Bonus: You gain advantage in Stealth checks.
Bonding Weapon
7th-level Senshi Style Samurai feature:
You can spend up to one hour bonding with a weapon that you are proficient in using. After bonding with the weapon, you can call it to your hands by using an action, as long as you and the weapon are on the same plane of existence. However, if the weapon is broken or trapped in a magic force such as inside a Forcecage, this feature will not work.
Brutalize Style
10th-level Senshi Style Samurai feature:
When you kill an enemy, you have the option to brutalize the kill. This affects all enemies within your line of sight, up to a distance of 30 feet. These enemies must make a Charisma saving throw against a DC of 10 + your proficiency bonus + your Intimidation modifier. Those who succeed are not affected, but those who fail the save become frightened. Additionally, any attacks you make against enemies that become frightened with this feature count as critical hits. You may use this feature once per short rest.
Improved Resilience
15th-level Senshi Style Samurai feature:
Your training has given you a boost in stamina when it's needed most. At the start of a combat, if you do not have any available action surge or second wind points, you will receive one point each to help you in the upcoming fight. You can use this feature only once per long rest.
Death Delay
18th-level Senshi Style Samurai feature:
You have learned to control your fighting spirit. If you take damage that reduces your hit points to zero, but you are not killed outright, you can use your reaction to delay falling unconscious. This allows you to take an extra turn immediately, interrupting the current turn. However, while you have zero hit points during this extra turn, any damage you take will kill you. After the extra turn ends, you will fall unconscious. You can only use this ability once per dawn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/17/2022 8:15:47 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
12/14/2022 3:24:42 AM
|
4
|
1
|
--
|
Coming Soon
|
|
|
12/19/2022 12:51:23 AM
|
6
|
1
|
--
|
Coming Soon
|
|
|
9/22/2023 6:06:00 PM
|
20
|
9
|
--
|
Coming Soon
|
|
|
9/30/2023 9:35:15 PM
|
19
|
0
|
--
|
Coming Soon
|
|
|
3/31/2024 1:55:08 AM
|
19
|
2
|
--
|
Coming Soon
|
|
|
4/21/2024 2:46:00 AM
|
19
|
0
|
--
|
Coming Soon
|
|
|
4/21/2024 4:37:11 AM
|
20
|
0
|
--
|
Coming Soon
|
|
|
10/11/2024 6:38:15 PM
|
22
|
1
|
--
|
Coming Soon
|
Comments