Monk
Base Class: Monk

Monks are the honourable ones, those who have left behind their materialistic possessions in order to achieve spiritual enlightenment and, often times through the use of martial arts, which they have honed to perfection. Through their way of life, they become selfless, and uncorrupted by desire, the superstar on the other hand...well they say screw all that. A bold and flashy fighter, the superstar values materialistic things so much, they feel thats the only way to be enlightened. Money, fame, girls, you name it, they want it, and they are more than happy to use any martial arts they have learned along the way to get it, just don't damage the money maker. 

Death-Kwondo

Youve taken the knowledge of martial arts and made it as perfect as your hair, implement your flashy and unique twists on the classics, making new ki features for your arsenal

Hey whats tha-HIIYAAAA

When attacking a creature who rolled lower than you in initiative, for the first time, you gain an additional unarmed attack on them just for that round as well as the option to either deafen, frighten, or blind them for one round if that attack lands but that costs a ki point

Nut shot

There is no better feeling then hitting someone in the gonads. When you land an attack on an enemy, you can spend one ki point to make that attack a nut shot and absolutely obliterate their junk. All attacks on the target until the end of your next turn will now do additional damage equal to your proficiency bonus. The nut punch also reduces the ac of the target by 5- their constitution modifier until the end of your next turn

Pimp slap

As a fellow purple suited superstar once said "sometimes you gotta smack a *****." For 2 ki points, when you are being attacked, you can use your reaction to counterstrike, using two unarmed strikes on an opponent. If one or more attacks lands, the target must roll a saving throw roll of your choice (per attack landed), if they fail they have disadvantage in that saving throw until their next turn. The DC on that saving throw is your Ki save DC

Style Points

Sometimes its not enough to just beat your opponents, sometimes you gotta do it with style. As a bonus action, you can choose to taunt and force up to 3 enemies who can see you, to attack you on their next turn. For each enemy you choose to attack you, you also regain that many ki points

Tea bag

When attacking an opponent whose movement is 0, you regain 1d6 hp for every attack you land on them. This becomes a d8 if they are also prone

Autograph

When redirecting a missile back at a target, you make sure you put your autograph on it, thus imbuing your star power (ki) into it. Now when you deflect missiles, who ever is hit by it can be affected by some of your ki features (Nut Shot, Pimp slap, Stunning strike) for no additional cost. Deflected missiles also do additional damage equal to your charisma score (not modifier)

Hype men

Your hype men are always backing you up in a fight, helping you when you're shit-talking, and making your insults sound even meaner. You gain a free use of a spell-like ability that functions as the vicious mockery spell, per ally within 10 feet of you, using your ki feature saving throw DC, as long as at least one enemy is within 5 feet of you. For every use of "vicious mockery" in a turn, the saving throw DC decreases by 2, returning to normal on your next turn. Your first vicious mockery's damage is dependant on your level as stated in the spell. Regardless, after the first vicious mockery, the damage for all the ones that follow in the same turn, remains a 1d4

Body double

When things get hard, your gotta protect yours self, the money maker cant be too damaged. For a split second, your ki makes an after image that feels real real to the touch, which takes the impact of the attack. This allows to you ignore a single source of damage entirely, using a reaction. This also can teleport you up to 10 feet away in any direction. This can be used even after the damage roll has been seen. You can do this equal to your proficiency bonus. If the the source of the attack targeting you is within 5 feet, you can also counterstrike them, but this will cost and an additional use of "Body Double." Counter striking your enemy results in bludgeoning damage equal to what the attack would inflict on you. For example, if you were to counterstrike an attack that would do 2d12 +3 to you, it would result in them being hit by that amount back

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2023 11:07:09 PM
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11/13/2023 7:20:32 PM
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11/14/2023 11:44:13 PM
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11/14/2023 11:53:14 PM
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3/10/2024 11:22:37 AM
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3/19/2024 8:00:59 AM
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10/12/2024 3:32:46 AM
7
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