Warlock
Base Class: Warlock

Expanded Spell List

The Immortal lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Immortal Expanded Spells

Warlock Level Spells
3rd Heroism, Cure Wounds
3rd Enhance Ability, Silence
5th Revivify, Spirit Guardians
7th Aura of Life, Death Ward
9th Raise Dead, Mass Cure Wounds

 

 

Timeless Wisdom

Starting at 1st level, your patron shares their lifetimes of experience in dire situations. At the end of a long rest, choose one skill or tool in which you lack proficiency. Until your next long rest, you are considered proficient in this skill or tool.

Starting at 10th level, your proficiency bonus is doubled for ability checks with this skill.

Bulwark of Life

Starting at 1st level, you learn the [Tooltip Not Found]. It counts as a warlock cantrip for you, but doesn't count against your number of cantrips known. You also have advantage on saving throws against any disease.

You gain the ability to find vitality in the face of mortality. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw, or when you stabilize a creature with spare the dying. You can use this feature a number of times equal to your proficiency bonus.

You regain all uses when you finish a long rest.

Defiant Focus

Starting at 6th level, your mind becomes resilient against pain and exhaustion. If you fail a Constitution saving throw to maintain concentration on a spell, you can choose to succeed instead.

Once you use this feature, you can't use it again until you finish a short or long rest.

In addition, you don't require sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

Uncanny Fortitude

Starting at 10th level, your body begins to lose its connection to material needs. You now have resistance to necrotic damage. You can hold your breath indefinitely, and you don’t require food nor water.

In addition, when an attacker that you can see hits you with an attack, you can use your reaction to add your Charisma modifier to your AC. This bonus lasts until the beginning of your next turn. You can use this feature a number of times equal to proficiency bonus, and you regain all uses after you finish a long rest.

Indestructible Life

When you reach 14th level, you partake in some of the true secrets of defying death. On your turn, you can use a bonus action to spend a number of warlock hit dice up to half your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Timeless Wisdom

Starting at 3rd level, your patron shares their lifetimes of experience in dire situations. At the end of a long rest, choose one skill or tool in which you lack proficiency. Until your next long rest, you are considered proficient in this skill or tool.

Starting at 10th level, your proficiency bonus is doubled for ability checks with this skill.

Immortal Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.

Fiend Spells
Warlock Level Spells
3 Heroism, Cure Wounds, Enhance Ability, Silence
5 Revivify, Spirit Guardians
7 Aura of Life, Death Ward
9 Raise Dead, Mass Cure Wounds

Bulwark of Life

Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.

Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.


You gain the ability to find vitality in the face of mortality. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw; or when you stabilize a creature with spare the dying, you can grant the hit points to the creature you are stabilizing. You can use this feature a number of times equal to one + your proficiency bonus per long rest.

Defiant Focus

Starting at 6th level, your mind becomes resilient against pain and exhaustion. If you fail a Constitution saving throw to maintain concentration on a spell, you can choose to succeed instead.

Once you use this feature, you can't use it again until you finish a short or long rest.

In addition, you don't require sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

Uncanny Fortitude

Starting at 10th level, your body begins to lose its connection to material needs. You now have resistance to necrotic damage. You can hold your breath indefinitely, and you don’t require food nor water.

In addition, when an attacker that you can see hits you with an attack, you can use your reaction to add your Charisma modifier to your AC. This bonus lasts until the beginning of your next turn. You can use this feature a number of times equal to proficiency bonus, and you regain all uses after you finish a long rest.

Indestructible Life

When you reach 14th level, you partake in some of the true secrets of defying death. On your turn, you can use a bonus action to consume a number of warlock hit dice up to half your warlock level and regenerate hit points equal to the total. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

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