Paladin
Base Class: Paladin

The Oath of the Berserk is a sacred oath for those Paladins who combine divine fury with brutal martial prowess. Unlike other Paladins who channel their divine power into protective auras or healing, Berserk Paladins unleash their fury in combat, fighting with reckless abandon while still upholding their oath to protect the innocent and destroy evil. Their rage is channeled through divine power, making them terrifying forces of righteous vengeance.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

berserker of hate - all of your stats and hitpoints are multiplied by your half paladin level also you are cleansed of all damage and negative effects upon activation. but this power comes with the price of temporary loosing your mind loosing control over your character attacking everyhting in line of sight and seing temporary hallucinations this divinity lasts for 10 minutes or upon using antimagic, being calmed down. (when the effect wears off youre being put down uncouncius)

knight of the fallen - as a swore to protect your party your armor rating doubles but you channel all damage that will be done on your teammates to you, also you gain 50% protection to necrotic and radiant damage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Weird, Command

5th

lesser restoration

9th

[Tooltip Not Found], dispel magic

13th

freedom of movement, guardian of faith

17th

commune, flame strike

Death Rage

Starting at 7th level, you instead of going into dying state you fall in Rage regaining half of your total hp and pushing away everything in 20 feet radius also gaining resistance to everything for 1 turn. (this effect can be triggered once per long Rest)

God speed

Beginning at 15th level, you move thrice as fast jump much higher and move even in heaviest armors with ease also gaining advantage to all athletics and acrobatics rolls

Symbol of Terror

Once per long week, as an action, you can Turn into the demigod like creature that can be hardly even be called Human all creatures in radius of 1000 feet know your location and fall into unexplainable terror that prevents them from thinking or doing saving throws of any kind and practically moving at all all weak minded creatures that are below level or challange score 8 die instantly you also all of your intimidation increases by 20 times statistics and hp double for the duration. transformation lasts for 1 hour and can only be used as last resort when one of your party members is about to die.

GOD FALL

once the user of berserker path perishes all his teammates (himself included) are recovered to full hp and cleansed from all effects also the user will loose one level every second (gaining immunity to all sorts of dmg and strength tripled) till he will be back to level 1 and then dies.

Weird

aw

Previous Versions

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Path Of The Berserk Image

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