Base Class: Wizard
The SpellSlinger: A Symphony of Sorcery
The SpellSlinger is a wizard subclass that embraces the chaotic beauty of spellcasting, weaving together a tapestry of arcane power with breathtaking efficiency. They are the maestros of magic, orchestrating a symphony of spells that leave foes bewildered and allies awestruck.
The SpellSlinger's defining feature is their ability to chain spells together, unlocking devastating combinations and breathtaking displays of magical prowess. They are masters of timing, weaving spells together with an uncanny precision, maximizing their effectiveness and unleashing devastating chain reactions.
This subclass is perfect for players who enjoy:
- Experimenting with different spell combinations.
- Mastering the art of timing and strategy.
- Creating a visually spectacular and impactful playstyle.
The SpellSlinger's path is one of relentless innovation, constantly seeking new and powerful spell combinations. They are the wizards who see the battlefield as a canvas for their arcane artistry, and their spells as the brushstrokes that paint a masterpiece of destruction.
Bonus spell
Your nimble fingers think for you, weaving another spell in half the time right after the first one. At the end of your turn, you can cast a cantrip using your bonus action.
The spell's level can be higher when you reach 5th level (1st), 7th level (2nd), and 9th level (3rd), 11th level (4th), 13th level (5th), 15th level (6th), 17th level (7th), 19th level (8th).
Spellbook replacemant
Your spellslinger background allows you to tap into a forgotten magic enchantment. On your dominant arm, a seiries of interactive tatoos appears, reading from 'Cantrip' to the highest level spell you have. Upon taping these tatoos, it will show you your prepared spells at that level. Taping on the spell will show tha spellbook details. The Tatoos are synced up to your spellbook, so writing and preparing a new spell will import it to your tatoos.
Arcane Riposte
You have perfected the art of slinging spells out at lightning speed using only instinct. When a ranged attack misses, you can use your reaction to cast a spell of 3rd level or lower that requires no spell components, E.G. Magic Missile, without requiring concentration.
Extra Spell
You have mastered the art of quickly weaving together spells, and whenever you take the spell action, you can cast 2 spells instead of 1
Arcane Mark
After hitting a enemy with a spell, you can expend a spell slot to mark them. A marked target has disadvantage on all saving throws and all damage dealt to them is automatically a critical hit.
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