Sorcerer
Base Class: Sorcerer

The taint of the Great Old Ones lingers within the fabric of your being, and changes you irrevocably. Your eyes are pitch black and emanate darkness, your skin pale. The dreaming still comes to you now and then as well, and the secrets revealed by it give you eldritch power.

Warped One

At 1st level, you choose how a specific alteration from which you derive a unique trait.

Warped One
Feature Alien Ablility

Silver Bones

All of your spell or melee attacks are silvered. You can also sense nearby deposits of silver or caches of silver coinage.

Angel Voice

All multi-target attack spells requiring vocal utterance deal an extra 1d4 psychic damage per half of your level rounded up.

Amphibious Alteration

You can breathe underwater and have a swim speed of double your movement speed. You can communicate telepathically with all creatures submerged within the same body of water as you and you gain 2 to your strength or dexterity scores.

Eldritch Appendage

Can instantly grow or retract 2 tentacles as a free action which gives you the ability to grapple as a bonus action and automatically get +(your level) to the athletics check to grapple. You can use these tentacles for somatic spell components or to hold or manipulate objects as you normally can with your arms.

Star Spawned 

The potent and mysterious star stuff in your very being gives you immunity to all disease and temperature.  

Mark of the Old Ones

The power and strange, alien energy within you amplifies your abilities to the degree that you and those who know of your dark gift can sense the influence of the Elder Gods in your every action. Beginning at level 3, you can add your Charisma modifier to all saving throws, skill checks and ability checks that do not already incorporate Charisma. In addition, you have Darkvision for 100 feet, you can communicate one-way with telepathy, and you can project your voice to be heard for a radius equal to your Charisma modifier miles.

Extraplanar Affinity

Starting at 6th level, when you are in the presence of Fey, Fiend, Celestial or Eldritch energies or beings, you will automatically sense them. You can also expend an amount of Sorcery points to your DM's discretion to have them reveal more information.

Tesseract Fabric

At 14th level, you can harness the knowledge the voices have imparted upon you over many years to warp through the fabric of space. You have the ability to teleport 70 feet in place of your movement on your turn, or in place of your next turn's movement as a reaction. You can do this an amount of times equal to half of your level.

Unknowable Presence

Beginning at 18th level, you can channel the awesome power of your benefactor to exert its unknowable will upon the universe itself. This allows you to flout physics and exude dark energies through non-magical sources. You can cast your spells through allies (does not change effect of spell, just point of origin) and can become completely invisible and intangible for 1 minute once per long rest during this time you can also float at a speed equal to your movement. Casting a spell or making any kind of attack will end the effect. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2019 1:13:43 AM
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