Base Class: Wizard
The Rectified version of the Conjurer Wizard is updated to work with the 2024 rule set.
Conjuration Savant
At level 3, choose 2 Wizard spells from the Conjuration school, each of which must be no higher than level 2 and add them to your spellbook for free.
In addition, whenever you level up in this class, you can learn 1 additional Conjuration Wizard spell for free. The chosen spell must be of a level for which you have spell slots.
Minor Conjuration
The object you conjure with this feature can be up to 5 ft long and weigh up to 200 lbs.
You can conjure weapons.
Impeding Conjuration (New)
When a creature you can see within 30 ft of you is hit by a ranged attack or an effect that forces a Dexterity Saving Throw, you can spend your Reaction to conjure a blocking object granting them Half Cover and potentially reducing or nullifying the attack. If you use this to protect a creature you have summoned, they receive a ¾ Cover bonus instead. The conjured cover object disappears immediately after use.
Durable Summons
This feature is available at level 6.
The HP increase of your summoned creatures equals your Wizard level.
Benign Transportation
You regain use of this feature after a Short Rest.
Focused Conjuration
This feature remains unchanged from the base class.
Complete Conjurer (New)
At level 14, any creatures you have summoned receive a boost to their damage equal to your Intelligence modifier (Min 1).
Additionally your Minor Conjuration ability becomes Major Conjuration, allowing you to have up to 3 conjured objects at once.
You can also use your Impeding Conjuration ability to provide cover for up to 3 creatures within a 15 ft radius of each other as part of your reaction.
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