Barbarian
Base Class: Barbarian

Starting when you choose this path at 3rd level, you can channel contaminated fury into your weapon strikes. Once per turn while you are raging, you can deal an extra [roll]1d8[/roll] necrotic damage to a target you hit with one of your weapon attacks (or) unarmed strikes. This extra damage increases at [roll]2d8[/roll] when you reach 10th level, and to [roll]3d8[/roll] when you reach 14th level.

In addition, you can draw contamination into yourself to empower your melee weapon attacks further. When you hit a creature with a melee weapon attack, you can choose to give yourself one or more levels of contamination to deal necrotic damage to the target, in addition to the weapon’s damage. The extra damage is [roll]2d8[/roll] for each level of contamination you choose to gain.

Contaminated Fury

Starting when you choose this path at 3rd level, you can channel contaminated fury into your weapon strikes. Once per turn while you are raging, you can deal an extra [roll]1d8[/roll] necrotic damage to a target you hit with one of your weapon attacks (or) unarmed strikes. This extra damage increases at [roll]2d8[/roll] when you reach 10th level, and to [roll]3d8[/roll] when you reach 14th level.

In addition, you can draw contamination into yourself to empower your melee weapon attacks further. When you hit a creature with a melee weapon attack, you can choose to give yourself one or more levels of contamination to deal necrotic damage to the target, in addition to the weapon’s damage. The extra damage is [roll]2d8[/roll] for each level of contamination you choose to gain.

Inured to Corruption

If a spell, such as purge contamination, has the sole effect of removing Contamination Levels from you, the caster doesn’t need material components to cast the spell on you. In addition, if the spell would normally cause you to gain exhaustion, you don’t gain exhaustion from the spell.

Octarine Blood

You gain resistance to necrotic, poison, psychic, and radiant damage, and your hit point maximum can’t be reduced.

Already a Monster

While you are raging, you ignore the Symptoms of any Contamination Levels you have gained, except for a Monstrous Transformation.
Whenever you would suffer a Mutation from contamination, you can roll twice and choose which Mutation you gain.

Consume Corruption

You gain the ability to cast the purge contamination spell. You can do so a number of times per day equal to your proficiency bonus. You do not need material components when casting the spell in this way. You can’t use this ability on yourself.

Voices in your Head

Once per day you can cast the contact other plane spell. If you fail the Intelligence saving throw, you can choose to gain one Contamination Level instead of being driven mad.

One with the Mists

You can cast gaseous form on yourself. You can do so a number of times equal to your proficiency bonus. You regain all expended uses of this feature when you finish a long rest.

Breath of the Haze

When you enter your rage, you surround the area around yourself with a manifestation of the Haze filled with maddening whispers. Mists swirl about you in a 15-foot-radius sphere centered on you, which moves with you. The area within the mists is lightly obscured. Creatures who begin their turn in the mists must make an Intelligence saving throw. The save DC equals 8 + your proficiency bonus + your Constitution modifier. A creature who fails this saving throw takes [roll]3d8[/roll] psychic damage and has its speed halved. Additionally, they cannot take reactions until the start of their next turn. When you manifest the mists, you can designate any number of creatures you can see to be unaffected.

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