Base Class: Fighter
Some of the soldiery have taken to the journal of some unnamed, lost battalion, and the account of their harrowing story of survival while deep in the jungles of Chult. They have done their best to copy the silent, deadly tactics used by the heroes from this tale. So far, none of us have had the heart to explain that the translated ‘journal’ is the equivalent of an ancient pulp novel.
Sudden Strike
At 3rd level, you gain proficiency in Dexterity (Stealth) checks. In addition, you gain an ability to strike at a distracted foe for extra damage. Once per turn, when you make a melee weapon attack against a creature with advantage or if there is another enemy of the target within 5 feet of it who isn’t incapacitated, your attack deals an additional 1d6 damage. You cannot make a sudden strike on a target if you have disadvantage on the attack roll. Your sudden strike damage increases to 3d6 at 7th level, 4d6 at 10th level, 5d6 at 15th level, and 6d6 at 18th level.
Initiative Bonus
Beginning at 7th level, your ability to move quickly when the fighting begins acts as an inspiration to your allies. You and allied creatures within 20 feet of you who can see you add your Proficiency Bonus to their initiative rolls.
Armored Ease
At 10th level, your use of any type of medium armor no longer imposes disadvantage on your Dexterity (Stealth) checks
Improved Armored Ease
At 15th level, your use of any type of heavy armor no longer imposes disadvantage on your Dexterity (Stealth) checks. In addition, you and allies within 60 feet of you can travel stealthily while maintaining a normal travel pace.
Vicious Strikes
At 18th level you learn how to attack with rapid, vicious precision. When you successfully make a sudden strike on a target, your next melee weapon attack can also be a sudden strike, provided you meet all of the other normal criteria for making one.
Comments