Paladin
Base Class: Paladin

Find, Protect, and Wield Powerful Magic Relics

The Oath of Relics binds a paladin to the procurement and protection of holy and powerful artifacts. They are similar to the paladins who take the Oath of Devotion, save that their devotion is focused on holy relics. Sometimes they seek these treasures alone, not trusting anyone with an artifact's power except themselves. But usually they are a part of an order retained by a cathedral or king to secure their treasure vaults or find powerful lost artifacts. The rallying cry of these paladins might be "It belongs in a museum!"

These paladins share the following tenets:

  • Honor the holy, cleanse the desecrated
  • Keep power out of the wrong hands
  • Be worthy of wielding an artifact
  • Find and protect significant, sacred, and powerful items

Oath of Relics Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Relics Spells table, you thereafter always have the listed spells prepared. 

Oath of Relics Spells
Paladin Level Spells
3 Detect Magic, Identify
5 Locate Object, Heat Metal
9 Dispel Magic, Glyph of Warding
13 Guardian of Faith, Stone Shape
17 Legend Lore, Animate Objects

 

Sacred Weapon

3rd level Oath of Relics feature

When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or Radiant damage.

The weapon also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that.

You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon.

Aura of Vigilance

7th level Oath of Relics feature

When you roll Initiative, you can add your Charisma modifier (minimum 1) to your roll and to the rolls of any of your allies within your Aura of Protection.

Relic Ward

15th level Oath of Relics feature

You can attune to up to four magic items at once.

Whenever you take damage, you can use your reaction to reduce that damage by the number of magic items you are attuned to.

Divine Relic Warrior

As a Bonus Action, you can imbue your Aura of Protection with your relics' sacred power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Magic Armor. You get +1 AC.

Magic Weapons. Weapons wielded by you get a +1 to their attack and damage rolls.

Relic Burn. You may cast Heat Metal without expending a spell slot as long as the chosen object is within your Aura of Protection. When you cast Heat Metal in this way, it does not require concentration or material components.

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