Base Class: Wizard
Summoner Wizards rely on the power of other creatures under their control to defend themselves. They can summon familiars at will capable of using magic and fight along side powerful creatures.
Ethereal Pet
You can cast Find Familiar at will.
Spellcasting Familiar
As a bonus action if you have not cast any spells above first level this turn, you can cast a cantrip through the familiars position if the familiar is within 100 feet of you.
Brutal Minion
You can summon a minion that's anything except aberrations, constructs, humanoids, or undead as an action. When you summon a minion, their turn directly follows yours, and they can be CR 1 or lower. They are not hostile to your companions. This can be done once per long rest, and it stays with you for 1 hour.
Pet Mage
You can add your intelligence modifier to all attack and damage rolls made by creatures you have summoned. Additionally, all spells you cast can be cast from your familiars position when the familiar is within 100 feet of you.
Zenith Minion
Your familiar can be a beast, celestial, fey, or fiend with a CR of 1/2 or lower. The familiar can attack and be summoned as a bonus action. You can also see through it and cast spells through it if its 300 feet away or less.
Comments