Barbarian
Base Class: Barbarian

Isaldir, the Lord of Abundance is a lesser entity that has been subjected to the sands of time, forgotten by most individuals. Few are lucky enough to stumble upon a hidden shrine to the Lord, gaining new abilities if they choose to give an offering to the forgotten being. Barbarians that follow the path of Gold have come in contact with such shrine and paid an offering of gold to the Lord. Their love for money becomes more than just a way of life, but something that fuels their martial prowess, enhancing physical capabilties beyond their limits.

Golden Rage

Starting at 3rd level when you take this subclass, you learn to use gold to enhance your physical abilities. When you rage, roll 1d10. You lose that much gold, however, for the next minute your unarmed strikes deal 1d6 + your strength modifier damage and you gain resistance to fire damage. 

Isaldir's Gift

At 3rd level, whenever you deal damage to a creature while raging, roll 1d10. Allies within 5 feet of the creature that was hit gains gold equal to the number rolled on the die. 

Gift of Greed and Prosperity

At 6th level, you gain the ability to bestow gifts to your enemies. As a bonus action, choose an enemy you can see within 30 feet of you. Roll 1d20, you lose that much gold and gain one of the following effects for the next minute: 

  • 1-9: Target gains +1 to hit and to damage. Your attacks against affected creature crit on a 19-20.
  • 10-15: Target gains +2 to hit and to damage. Your attacks deal double damage to the affected creature.
  • 16-20: Target gains +3 to hit and to damage. Your attacks deal triple damage to the affected creature. 

Multiple creatures can be under the effect of The Gift of Greed and Propserity. A creature cannot be under more than one of the effects of this feature. 

You can use this feature twice per Long Rest. 

Bartering

At 6th level, you learn to trade gold to help you in the heat of battle. Choose one of the following choices, roll 1d20 and lose that much gold. The effects may scale based on how much gold you lost. 

Gold Skin: As a reaction to taking damage, you create a fluid covering of gold that helps to block incoming damage. 

  • 1-9: You add +1 to your AC until the start of your next turn
  • 10-15: You add +2 to your AC until the start of your next turn
  • 16-20: You add +3 to your AC until the start of your next turn

Unyielding: As a reaction to taking damage, you ingest some gold and reduce the incoming damage by how much gold you lost when activating this feature. 

Ambrosia: As a reaction to being subjected to a condition, you ingest some gold and remove that condition. (Conditional)

Blood of Gold

At 10th level, while in a Golden Rage you gain immunity to fire damage.

Herald of Abundance

At 14th level, you call upon Isaldir to aid you in your battle. As an action, you make an offering to the Lord of Abundance. You may roll up to a number of d20's equal to your proficiency bonus. You lose that much gold, and if the number is greater than how much gold you possess, then you lose only what you have. You gain the following effects for the next minute:

  • You gain a 30 foot aura that gives allies resistance to fire damage
  • You can distribute a number of Temporary Hit Points equal to the number of gold lost to the offering amongst allies within your aura
  • You regain a use of the feature Gift of Greed and Prosperity

Previous Versions

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10/21/2024 3:33:58 AM
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