Ranger
Base Class: Ranger

Rangers who embody the archetype of Caretaker are among the noblest of their kind. Blessed with divine magics to heal and protect, they often watch over glades, springs, and oases and all the people and creatures that seek refuge there. Caretakers are often worshipers of gods of nature and peace and vow oaths of pacifism and harmony with nature. However, if their sacred lands are threatened, they strike back with the wrath of nature and the divine.

Protector's Strike

You have taken on the mantle of servant of the wilds. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d6 Radiant damage to the target.

When you deal this damage, you can also restore hit points equal to the number rolled to one creature of your choice within 10 feet of the target. You can heal a creature in this way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can also activate this healing by spending a use of Favored Foe when you hit the target.

Caretaker Spells

When you reach a Ranger level specified in the Caretaker Spells table, you thereafter always have the listed spells prepared.

Caretaker Spells
Ranger Level Spells
3 Healing Word
5 Prayer of Healing
9 Beacon of Hope
13 Aura of Life
17 Mass Cure Wounds

Caretaker's Watch

Your restorative magic lingers to protect those under your care. When you restore hit points to a creature, it also gains temporary hit points equal to twice your Wisdom modifier (minimum of 2).

Protector's Burst

The Radiant damage of your Protector's Strike becomes 1d8. In addition, when you use Protector's Strike to heal a creature, you instead cause a burst of protective light to appear for a moment in a 10-foot-radius Sphere centered on the target. For each creature in the Sphere other than the target, you may choose whether it is healed for the amount rolled or if it takes Radiant damage equal to the amount rolled.

Unceasing Vigilance

When a creature (including yourself) with Temporary Hit Points within 30 feet of you takes damage, you can take a Reaction to grant that creature Resistance to that damage and any other damage of the same type until the start of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2024 10:56:50 AM
5
0
2.3
Coming Soon
10/21/2024 11:50:48 AM
1
1
2.3.2
Coming Soon

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