Base Class: Bard
The College of the Siren’s Call taps into the ancient, enchanting magic of the ocean’s most alluring creatures—siren-like beings whose voices can charm, manipulate, and even command the hearts and minds of those who hear them. Bards who follow this path learn to wield their voice with unparalleled power, weaving songs and spells that carry the captivating essence of the sea itself. Their voices become instruments of both subtle influence and overwhelming force, capable of reaching across great distances or cutting through the chaos of battle to inspire allies and enthrall foes. With their melodies, they can calm tempests, bend wills, and protect their companions from harm, invoking the primal magic of the ocean depths. Bards of the Siren’s Call are as mesmerizing as they are dangerous, their songs imbued with the dual nature of the sea—serenely beautiful yet potentially devastating, as they wield their voice like a siren’s call to guide, command, or drown their enemies in beguiling harmonies.
Voice of the Sea
Starting at 3rd level, your voice counts as your spellcasting focus, and you can make yourself be heard from up to a mile.
Bewitching Melody
Starting at 3rd level, you learn Charm Person and Command as Bard spells, but they do not count against the number of spells you know. Additionally, you can spend a use of your Bardic Inspiration instead of a spell slot to cast either spell, when cast this way the targets are not aware they are being affected by magic.
Song Above the Tides
Starting at 6th Level, you become immune to the Silence spell, as well as similar effects attempting to magically mute you.
Sea Shanty
Starting at 6th level, (1/Long Rest) you can use an Action to perform an Emboldening Melody which grants you and creatures of your choice within 15 ft. temp hp equal to your Bard level at the start of your turn for up to 1 min, as if concentrating on a spell. Additionally, while your song is active and within range, the creatures you designated gain your Charisma modifier to saves.
Harmony of the Sea
Starting at 14th level, (1/ day) you can choose to concentrate on up to two spells or concentrate on a spell and your Sea Shanty feature simultaneously. When taking damage, you must make a separate concentration check for each ability.






