Base Class: Bard
Bards of the College of the Jester are masters of wit and humor, turning every situation inot a stage for their comedic talents.
These bards use laughter and cleaver antics to uplift allies and confound enemies.
Their performances are a whirlwind of jokes, slapstick, and acrobatics, spreading joy and mirth while cleverly manipulating the battlefield.
With a sharp mind and a quicker tongue, they are the life of the party and the unexpected trickster in the midst of chaos.
Bonus Proficiencies
When you join the College of the Jester at 3rd level, you gain proficiency in three languages of your choice.
You also gain the cantrip Vicious Mockery and may cast it as a bonus action.
The vicious mockery cantrip doesn't apply to you number of cantrips known. If you already have this cantrip you may pick another cantrip of your choice from the bard spell list.
Mantle of Mockery
Also at 3rd level, you gain the ability to charge your words with a deadly wit and malice.
As a bonus action, you can expand one use of your Bardic Inspiration to grant yourself an aura of jovial spite.
For one minute, when you cast the vicious mockery spell, the damage die is equal to your Bardic Inspiration Die and ignores resistance to psychic damage.
Additionally, you have advantage on all Charisma checks.
Sharpened Tongue
At 6th level, your words become as dangerous as the weapons you wield.
You may add your Charisma modifier as a bonus to the damage of any bard spell you cast that has a vocal component.
Comedic Feint
At 14th level, you have mastered the art of comedic timing and deception during the heat of combat.
Whenever you are subjected to a weapon or spell attack that directly targets you, you can immediately choose to expend a use of your Bardic Inspiration.
You may choose to do so after the roll has been made, but before any effects of the attack or spell are declared.
Roll your Inspiration die and impose a penalty upon that weapon or spell attack equal to the result.
That attack is then attempted against the target of your choice without any penalties.
You may use this ability a number of times equal to your Charisma modifier (minimum 1) and regain all expended uses after completing a long rest.
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