Base Class: Paladin
TENETS OF GOOD FORTUNE
Fortune Favors the Bold Fight for your beliefs, do what your heart dictates, take risks and venture, and luck shall shine upon you.
Fortune Is a Two-Sided Coin. Enjoy and appreciate the good moments in life because the harsh ones can come soon.
Give, And It Will Be Given to You. Be generous when possible so you may be helped when needed
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Shimmering Smite. Immediately after you deal damage to a creature with your Divine Smite, you can use your bonus action to brand in a golden shimmering aura that creature. The next attack made against this target before the end of your next turn has advantage and the target takes an additional Id8 psychic damage.
Turn Luck. Whenever you or a friendly creature within 30 feet of you roll a d20 for an attack roll, ability check, or saving throw, you can call upon your deity to influence that action. Before the DM has decided the result, you may use your reaction to add or decrease one of the deciding rolls by 1d4 plus your Charisma modifier.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Good Fortune Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Probability
Starting at 7th level, you emit an aura capable of changing fate around you while you are conscious.
When you or a friendly creature within 10 feet of you make a Charisma or Wisdom saving throw, the roll is made with advantage due to your divine good luck. At the same time, hostile creatures around you have disadvantage on their Charisma and Wisdom savings throws.
At 18th level, the range of this aura increases to 30 feet.
Lucky Strike
LUCKY STRIKE
Starting at 15th level, when you make a weapon attack and miss, you can alter the chances of your strike and cause that attack to hit instead. You can use this feature a number of times equal to half your proficiency bonus (rounded down) and you regain all expended uses of it when you finish a long rest.
Fortune's Champion
FORTUNE'S CHAMPION
At 20th level, you can call upon the blessing of your deity to become an avatar of good fortune. Using your action you gain the following benefits for 10 minutes:
• You gain an additional 20 feet of movement. You have advantage on all attack rolls, saving throws, and ability checks.
• Your attacks critically hit on a 19 and 20. Additionally, any critical hit against you while in this form turn into normal hits.
Once you use this feature, you can't use it again until you finish a long rest.
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