Base Class: Warlock
In the bustling urban landscapes where shadows intertwine with reality, Warlocks of the Pact of the Inner self tread the thin line between the mundane and the metaphysical. These arcane practitioners delve into the mysteries of the collective unconscious, forming bonds with powerful manifestations of their inner selves known as Personas.
Shadow Manifestation (Level 1)
1st Level: You are granted the Find Familiar spell and can cast it without expending a spell slot for any creature with a CR 1/2 or below. This spell is always prepared.
3rd Level: You can use Find Familiar to summon a creature with a of CR 1 or lower. The creature obeys your commands to the best of their abilities and has its own turn directly after yours . They have an action and a bonus action every turn. They remain for 1 hour or until reduced to 0 hit points.
Any creature with a CR lower than 1 is summoned without expending a spell slot. You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses after a short or long rest.
6th Level: At 6th level, your Find Familiar allowing you to summon more powerful entities. The spell allows you to summon a creature with a CR of 1/3 your warlock level or lower rounded down.
12th Level: By 12th level, you can summon a creature with a CR of 3 or lower without expending a spell slot using Find Familiar, and they will remain summoned till they reach 0 HP or are dismissed. You can now summon a creature with a CR of 1/2 your warlock level rounded down.
Expanded Spell List (Level 1)
This subclass grants you access additional spells.
Level 1: Bless | Hail of Thorns
Level 3: Find Steed | Summon Beast
Level 5: Conjure Animals | Summon Undead
Level 7: Summon Construct | Summon Greater Demon
Level 9: Animate Objects | Planar Binding
Shadow Empowerment (Level 6)
Your Find Familiars gain boons based off your growth. You can grant the summon one of these boons till they are dispelled.
-
Empowered Strikes: The attacks of your find familiar summons deal additional damage equal to your Charisma modifier.
-
Shadow Defense: Your find familiar summons gain resistance to one type of damage of your choice (acid, cold, fire, lightning, or necrotic). You can change this resistance after completing a short or long rest.
-
Shadow Meld: Your find familiar summon can meld into shadows or darkness, becoming invisible until they move or take an action. They gain a bonus 1d4 on attack rolls if attacking while invisible.
Fortified Ego (Level 10)
You can expend a charge feature of this feat to gain a boon. You can use multiple charges to gain multiple boons. All charges expended are regained after a short rest, you can also regain a charge by defeating 3 enemies during combat.
-
Soul Augmentation: All creatures summoned by you gain a +1 bonus to attack rolls, damage rolls, and their Armor Class. This enhancement lasts for 1 hour.
-
Soul Siphon: Whenever a summoned creature you control delivers a killing blow to a creature, you can siphon some of its essence to aid your summons. The summoned creature regains hit points equal to 1d4 + your Charisma modifier.
-
Ephemeral Protector: When you take damage, one of your summoned creatures takes the damage instead. The summoned creature loses hit points equal to the damage you would have taken. This effect cannot reduce the summoned creature's hit points below 0. This ability can only be used up to your proficiency bonus per long rest.
- Reaching Inside: You gain the ability to cast Planar Ally or Conjure Fey or these spells also use your Warlock Spell slots.
- Duality of Emotions: You can summon a second creature using Find Familiar but the creature is restricted to a CR 1/4 your Warlock level.
Learn Conjure Fey
You learn Conjure Fey
Learn Planar Ally
You learn Planar Ally
Shadow Fusion & True Awakening (Level 14)
Shadow Fusion
At 14th level, you can use Find Familiar to summon a creature of CR 8 or lower without expending a spell slot. The creature is dispelled after 1 minute.
As an action, you can expend a spell slot to summon a creature with a challenge rating based on the following. The creatures summoned using spell slots are dispelled after 1 hour. The creature appears in an unoccupied space within 60 feet of you and obeys your verbal commands.
- 1 Spell Slot: Summon a creature with a CR of 9
- 2 Spell Slots: Summon a creature with a CR of 10.
- 2 Spell Slots and 2d8 health: Summon a creature with a CR of 12.
At Level 18 you can activate the following:
True Awakening
At 18th level, your command over you summoning reaches its zenith, allowing you to unleash a mighty and unpredictable force. As an action, you can expend all spell slots and roll a d100. The result determines the nature of the massive shadow creature you summon:
- 01-20: A creature of CR of 13 or lower.
- 21-50: A Creature of CR of 15 or lower.
- 51-75: A creature of CR of 17 or lower.
- 76-90: A creature of CR of 19 or lower.
- 91-99: A creature of CR of 21 or lower.
- 100: A Creature with a of CR 29 or lower; a roll of 100 allows you to regain all spell slots expended from this feature
The summoned creature appears in an unoccupied space within 150 feet of you and obeys your verbal commands. It remains for 1 hour or until reduced to 0 hit points. The summoned creature acts on its own initiative during combat.
Once you use this feature, you must finish a long rest before you can use it again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/12/2023 1:29:06 AM
|
0
|
0
|
1
|
Coming Soon
|
|
|
10/22/2024 7:15:48 PM
|
8
|
2
|
1.01
|
Coming Soon
|
|
|
10/22/2024 11:15:31 PM
|
8
|
0
|
--
|
Coming Soon
|
|
|
10/23/2024 9:14:47 PM
|
10
|
0
|
--
|
Coming Soon
|
|
|
10/23/2024 9:25:56 PM
|
10
|
0
|
2
|
Coming Soon
|
Comments