Barbarian
Base Class: Barbarian

The Temporal Guardian is a Shadar Kai barbarian who taps into the primal forces of the Azoth Stone and, therefore, time itself, to not only unleash fury upon enemies but also to protect allies by bending time in their favor. As you rage, you distort time around your allies, shielding them from harm and granting them opportunities to strike.

Level 3: Temporal Guardian

When you rage as a bonus action, you manifest a Temporal Guardian in an unoccupied space you can see within 15 feet of you. This guardian is a magical, translucent, gray figure that lasts until it is destroyed, until your rage ends, until you manifest another guardian, or until you’re incapacitated.

Your guardian has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the guardian to move up to 30 feet in any direction (no action required). If your guardian is ever more than 30 feet from you at the end of your turn, it is destroyed.

You can use the guardian in the following ways:

  • As a bonus action, you can teleport, magically swapping places with your guardian at a cost of 15 feet of your movement, regardless of the distance between the two of you.
  • When you take the Attack action on your turn, any attack you make with that action can originate from your space or the guardian's space. You make this choice for each attack.
  • When a creature that you can see within 5 feet of your guardian moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the guardian's space.
  • You can heighten your guardian's fury. Whenever you take the Attack action, you can make one additional melee attack from the guardian's position.
    • You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Level 6: Ancestral Protectors

  • At 6th level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.

Level 10: Temporal Manipulation

  • Your mastery over time has advanced, granting you a number of charges equal to your proficiency bonus, with all charges becoming available after a long rest. Each charge allows you to manipulate the flow of time around a creature in one of the following ways:
    • When an ally within 20 feet of you or your guardians uses an attack action, you can use your reaction to control time around that ally and enhance their attack speed, granting them advantage for that attack action.
    • When an ally within 20 feet of you or your guardians is the target of an attack, you can use your reaction to control time around the creature declaring the attack and decrease their attack speed, imposing disadvantage on them for that attack action.

Level 14: Temporal Protection

  • When you rage, choose up to three allies within 30 feet of you. These allies are protected by Temporal Shields for the duration of your rage. While shielded, these allies gain the following benefits:
    • They have advantage on Dexterity saving throws.
    • They add your rage bonus to their AC, until your rage ends.
    • If they are hit by an attack, you can use your reaction to teleport to their side (within 5 feet), imposing disadvantage on the attack roll.

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