Barbarian
Base Class: Barbarian

Reavers are masters of the dark ritual of dragon blood infusions taking on aspects of the dragon. Reavers are sadistic ravengers that control the battle field through fear and pain taking hits in order to dish out the damage in surplus. 

Blood Frenzy

Starting at 3rd level, while you are raging you gain resistance to psychic damage in addition to bludgeoning, piercing, and slashing damage. You also have advantage on saving throws against charming or frightening affects.  

Ring of Pain

As an action you mark a 10 ft radius area centered on yourself. Any enemy creatures that enters the area for the first time or starts their turn within this area takes 1d6 psychic damage. You can use this feature a number of times equal to your constitution modifier. All expended uses are recharged on a long rest.

As you gain levels in this class, the amount of psychic damage increases by 1d6  6th level (2d6),  2d6 12th level (3d6), and 3d6 18th level (4d6).

Fervor

Beginning 6th level, while you are raging, if you successfully drop a creature to 0 hit points, you can make one additional melee weapon attack as a bonus action. 

Terrifying Fury

Beginning at 6th level, whenever you score a successful critical hit on a target. All hostile creatures within a 10 foot radius must make a Wisdom saving throw (DC= Proficiency bonus + CON mod + 8), or become frightened by you until the end of your next turn. 

A frightened creature can not willing move closer to you and makes attack rolls with disadvantage while you are in their line of sight.  

Devour

Starting at 10th level, as an action you can make a special melee attack to deal 2d6 + your strength modifier psychic damage to a creature within 5 feet of you. You regain a number of hit points equal to half the amount of damage dealt (rounded down) on a successful hit.

You do not regain health if the target creature is undead, or does not have blood of any kind. This attack cannot be used as part of your bonus action attack from Fervor. 

Scenting Blood

Starting at 10th level, your thrill for battle and carnage on the battlefield allows you to move faster to continue your chain of carnage. Your movement speed increases by 10 feet. 

Dragon Rage

At 14th level, you learn to harness the powers of your blood infusion through a dragon rage. When you enter a rage as a bonus action, you can choose to enter a Dragon Rage instead. While in a dragon rage you gain all the benefits of your normal rage plus the following additional benefits:

  • You gain additional resistances to Acid, Cold, Fire, Poison, and Lighting damage.
  • While in your dragon rage you are able to add your Constitution modifier to Strength based weapon attacks (This includes Devour). 

At the end of your rage, you gain one level of exhaustion. 

Previous Versions

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8/2/2019 5:09:30 PM
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8/6/2019 6:08:56 PM
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Path Of The Reaver Image

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