Base Class: Ranger
Temporal Wardens are Rangers who harness the flow of time itself, using its rhythms to mend wounds, accelerate allies, and control the battlefield. These warriors are attuned to the natural currents of time, wielding it as both a weapon and a shield.
With each swing of their blade or pull of their bowstring, they can alter the speed of their attacks, making each strike resonate with bursts of temporal energy. They can accelerate healing to near-instantaneous levels, rewind a moment to undo an ally’s suffering, or delay an enemy’s assault by disrupting their sense of time.
As masters of time manipulation, Temporal Wardens are not limited to just combat. Their spells and abilities grant them unique opportunities to control the ebb and flow of life itself, whether by hastening allies’ movements or slowing down enemies to turn the tide of battle.
The Temporal Warden's strength lies in versatility and adaptation—choosing to either preserve life through rapid healing or overwhelm foes with bursts of accelerated attacks. However, time is a fickle force, and each moment comes with a cost, requiring precise resource management to prevent it from backfiring.
Expanded Spell List
At 3rd level, you gain access to additional spells that enhance your ability to manipulate time and support your allies. These spells are always prepared and do not count against the number of spells you can prepare each day. You gain access to the following spells at the listed Ranger levels:
- 3rd Level: Featherfall
- 5th Level: Misty Step
- 9th Level: Haste
- 13th Level: Freedom of Movement
- 17th Level: Wall of Force
Temporal Die
Temporal Die: At 3rd level, you gain a pool of Temporal Dice, starting as d6s. You have a number of dice equal to your Ranger level. These dice can be used in the following ways:
Injury Reversal
You can spend a Temporal Die to heal an ally you touch. Roll the die and add your Wisdom modifier to determine the healing amount.
Time Strike
Once per turn, when you hit a creature with a weapon attack, you can expend a Temporal Die to add the roll to your damage.
Spatial Awareness
At 3rd level, your attunement to the flow of time sharpens your senses. You gain proficiency in Wisdom (Perception), and you can add your Wisdom modifier to initiative rolls.
Temporal Shield
When a creature within 30 feet that you can see takes damage from an attack, you can expend a number of Temporal Dice up to your proficiency modifier. Roll the dice and reduce the incoming damage by the total rolled amount.
Instinctive Shift
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Attack: Make a single weapon attack.
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Single-Target Spell: Cast a single-target spell that has an instant effect.
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Move: Move up to half their movement speed without provoking attacks of opportunity.
Time for Time
When a creature within 30 feet of you that you can see dies, you can use your reaction to reverse time’s flow, bringing them back from the brink at a great cost to yourself.
You must expend a number of Temporal Dice equal to your proficiency modifier.
Roll a temporal dice and apply the following effects:
- Exhaustion: You gain levels of exhaustion equal to half the total rolled (rounded down).
- Life Sacrifice: You lose a number of years from your remaining lifespan equal to the total rolled.
- Life Renewed: The targeted creature regains hit points equal to the result multiplied by your Ranger level.
- Time Surge: The revived creature becomes hasted for a number of turns equal to the total rolled. During this time, it gains a bonus to attack rolls, spell checks, and damage rolls equal to the total rolled.
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