Cleric
Base Class: Cleric

Greed is a powerful motivator shared by many species across the planes. Those with the most power, fortune, land, and other resources stand above others and wars are fought to further hoard them. Gods of greed, treasure, and conquest turn these desires into power, allowing their followers to manipulate these desires in others and grow in strength as they increase their hoard.

The Hoard domain prizes the accumulation of wealth, magical items, and power above all else. Followers show their devotion to their deity by offering up valuables or conquering lands. Followers typically worship a dragon deity (e.g., Task, Tiamat, Bahamut), though some gain powers from demon lords or archdevils. Hoard domain clerics prioritize increasing the size of their hoard to increase their connection to their god. 

Suave Tongue

1st-level Hoard Domain feature

You always know the words to get what you want. You gain expertise (twice your proficiency modifier) in either the persuasion or deception skill.

Deception

You gain expertise (twice your proficiency modifier) in the deception skill.

Persuasion

You gain expertise (twice your proficiency modifier) in the persuasion skill.

Expanded Spell List

1st-level Hoard Domain feature

You gain domain spells at the cleric levels listed in the Hoard Domain Spells table. See the Divine Domain class feature for how domain spells work.

Hoard Domain Spells
Cleric LEVEL SPELL

1st

burning hands, identify

3rd

heat metal, locate object

5th

fireball, glyph of warding

7th

secret chest, wall of fire

9th

flame strike, legend lore

Modern Mastery

1st-level Hoard Domain feature

You are well-versed in modern forms of combat. You gain proficiency with firearms and one martial weapon of your choice..

Channel Divinity: Holy Flames

2nd-level Hoard Domain feature

You can use your Channel Divinity to breathe a powerful jet of flame. As an action, you spray fire in a 30 foot cone originating from you. Each creature in that area must make a Dexterity saving throw against your spell save DC. On a failed save, the creature takes 3d6 fire damage. On a successful save, it takes half as much damage. This damage increases to 7d6 when you reach 5th level, 12d6 at 11th level, and 18d6 at 17th level.

Note: At the discretion of the DM, the damage type for this ability may change based on the chosen deity.

Channel Divinity: Favored Fortune

2nd-level Hoard Domain feature

You can use your Channel Divinity to manifest expensive material components for your spells. As a bonus action, your holy symbol glows with a golden light, and you can ignore the cost of material components the next time you cast a cleric spell. The cost of the material components cannot exceed 50 times your cleric level.

Mystic Wings

6th-level Hoard Domain feature

You gain the ability to summon wings at-will. The appearance of the wings varies based on the deity worshipped (e.g., draconic wings for a dragon or infernal ones for an archdevil or demon lord). You gain a flying speed equal to your walking speed. 

Treasure Seeker

6th-level Hoard Domain feature

You have an eye for treasure and are able to quickly determine the value of anything. You can immediately tell the gold value of non-magical items and gain advantage on Intelligence (Investigation) checks to detect forgeries.

Reinforce Body

6th-level Hoard Domain feature

You can steal the natural and magical protections of those around you. As a bonus action, you gain the resistances, immunities (damage and condition), and vulnerabilities of all creatures within 30 feet of you. This effect lasts for 1 minute. You cannot use this ability again until you finish a short or long rest.

Potent Spellcasting

8th-level Hoard Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Magic Hoarder

17th-level Hoard Domain feature

You can never have too many magic items and gain access to an additional attunement slot to use them. You can attune to up to 4 magic items.

Extravagant Hoard

17th-level Hoard Domain feature

Your hoard is hidden securely in an extravagant extradimensional space. You can cast the Magnificent Mansion spell without using a spell slot and with no components. Further, you can designate any inanimate objects within the mansion to remain there after the spell ends. Once used, you cannot cast the spell in this way until you finish a long rest. 

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Hoard Domain Image

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