Sorcerer
Base Class: Sorcerer

As an Elemental Soul Sorcerer, your lineage comes from entities that lived in the elemental plans, and the destructive power of those chaotic places still flows through your veins.

 

Elemental Soul spells

1st-level Elemental Soul feature

You learn additional spells when you reach certain levels in this class, as shown on the Element Soul Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.

Psionic Spells
Sorcerer Level Spells
1st burning hands, hellish rebuke
3rd heat metal, scorching ray
5th fireball, [Tooltip Not Found]
7th wall of fire, shadow of moil
9th maelstrom, cone of cold

Elemental Origin

1st-level Elemental Soul feature

Beginning at 1st level, you are deeply linked to one of the elemental planes. Choose one element from : fire, cold, lightning, thunder, or acid, it becomes your Elemental Origin. Whenever you cast a spell that deals damage, the damage it deals is of the type of your Elemental Origin instead of any other type it should normally deal.

Moreover, when you roll a 1 on a damage die of a spell, you can reroll the die and must use the new roll, even if the new roll is a 1.

 

 
Acid

Damage you deal from spells you cast is of Acid type.

 

Cold

Damage you deal from spells you cast is of Cold type.

 

Fire

All damage dealt by spells you cast is of Fire type.

 

Lightning

Damage you deal from spells you cast is of Lightning type.

 

Thunder

Damage you deal from spells you cast is of Thunder type.

 

Bonded Meta Magic

 

Adaptative Bond

14th-level Elemental Soul Feature

Starting at 14th level, you know how to bend to raw power of the elemental plans so well that your soul can adapt to any element with ease. As a bonus action, you can expend 3 sorcery points to change the type of your Elemental Origin.

 

 

Unstoppable Power

Starting at 14th level, you can add you charisma modifier to the damage of your spells.

 

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