Ranger
Base Class: Ranger

Your connection to the understanding of magic and people's lives make it easy for you to either support your team by healing or tactical advantages. You also can use your wisdom and prowess to kill enemies with your magical arrows.

Magic Arrows

You can imbue your spells into your arrows causing the spell to effect whoever is hit with the arrow. Ex. If you put haste into your arrow and shoot your ally they will gain haste. Or if you put hail of thorns and shoot an enemy they will get hit with hail of thorns even from long range. 

Life Tracker

Using a bonus action you can track a friendly or enemy's heart. Upon doing so every shot with your arrow will track the target and follow it regardless of its cover or location (Does not work if target is behind a closed wall, closed space, out of range, etc.). For enemies they have to make a DEX saving throw (13 + DEX modifier) to see if they can lose the tracker. Tracker can not be switched on enemies until that target has died. Tracker can only switch allies if you have shot an ally with an arrow. If used out of combat use must succeed on a stealth check (DM Discretion) to make sure your target doesn't know you tracked them. Out of combat on successful tracker placement this tracker effect lasts 1 hour.

Life Grip

As a bonus action you can shoot an arrow that does no damage but can move an ally up to 10 ft in any direction. Or can attempt to move an enemy up to 10 ft in any direction. Enemy must succeed on a DEX saving throw (DEX 13 + modifier) if they succeed they won't be moved and can not be attempted on again for 1 hour. On a fail they will move in that direction that they are moved and make a STR saving throw (STR 12 + modifier) or become prone. 

Volley of Death

On your 1st turn in combat you may use Volley of Death for a free action to shoot a high shot in the air and choose a point within range. When the arrow starts to descend it may break into 3 arrows and hit up to 3 creatures of your choice that you can see in a 40-foot-radius of the center target. Targets must succeed on a DEX saving throw (DEX 13 + modifier). On a save they take half damage. On a failed save they take full damage and become prone. The damage is whatever your weapon damage dice is plus the arrows that are used.  

Mother Life

You learn to feel the life of Nature. As you become more attuned to Nature and feel it's pulse of life. Gain access to spells from Druid list.

Volley of Life

As an action you can shoot a high shot in the air and choose a point within range. When the arrow starts to descend it may break into 3 arrows and hit up to 3 allies of your choice that you can see in a 40-foot-radius of the center target. These arrows will heal allies 2d8 + your WIS modifier. You get 2 charges per long rest. 

Life Pulsing Sense

You learn to hear pulses distinctly making so you can hear people's pulses up to 100 ft away. You also gain Blindsight and don't have disadvantage when shooting arrows in darkness or when you are blind.

Life Caller

Once per long rest you can use Life Caller to either shoot an ally or enemy. When Shooting an Ally it can either resurrect them back to life with full health or give them the benefit of a long rest. If you shoot an enemy it will instantly kill them regardless of their life points. (Does not effect enemies with legendary actions or BBEG DM Discretion)

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