Base Class: Warlock
Your powers come from the Plane of Dreams and the spirits from the realm, called quori.
Dream Warlock Quirks
At your option, you can pick from or roll on the Dream Warlock Quirks table to create a quirk for your character.
Dream Warlock Quirks
| d10 | Quirks |
|---|---|
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1 |
You are constantly daydreaming, which could sometimes be distracting. |
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2 |
You feel perpetually exhausted, despite it not being the case. You might even have permanent bags in your eyes. |
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3 |
You can recall all your dreams down to the very detail as if you were actually there. You can even read in your dreams. |
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4 |
Every time you sleep, you are guaranteed to dream. Every second you close your eyes to rest, you are in REM sleep. |
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5 |
Your dreams are very lucid, as if you were a god in your own world. |
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6 |
It is easy for you to mistake dreams from reality and vice versa. |
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7 |
You tend to say and do things in your sleep, including sleepwalking. You have no control over yourself nor awareness while you are in this trance. |
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8 |
To you, all dreams have hidden meanings, and you can probably interpret what they mean even if someone else is describing their dream. |
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9 |
Something from your dream has leaked into reality at least once in the past. It could be body modifications, an item, even a person or place! |
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10 |
You are very different in your dream than in reality. You could sound differently, look differently, maybe even think differently. |
Expanded Spell List
The Dream lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
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2nd |
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3rd |
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4th |
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5th |
Dreamcatcher’s Ward
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Starting at 1st level, all Abjuration Spells are added to the Warlock spell list for you. Additionally, you have an extra pool of Pact Magic spell slots, strictly dedicated to Adjuration spells, equal to your Charisma Modifier. When you cast an Abjuration spell that targets other creatures other than self and has a casting time of an action or bonus action using a spell slot from this pool, you can target up to as many creatures as your proficiency bonus. You regain these spell slots every short or long rest.
Ethereal Sleep
At 1st level, you know the Sleep spell and you can cast it at will as many times as your Charisma Modifier. You cast this spell at the same level as your Pact Magic spell slot and you regain all expended use when you finish a long rest. However, you may choose what order you want to put creatures to sleep, instead of starting with the creature with the least amount of hit points. Additionally, you can add to your roll equal to your Warlock level. Those put to sleep by this spell spell are also under the effects of the sanctuary spell, warding off anything that attempts to harm them in their slumber. This benefit wears off when that creature wakes up.
Deep Sleep
At level 6, you gain these benefits:
• On a long rest, you and your companions gain the benefits of a long rest by resting half the time it would normally requires you to take a long rest (4 hours instead of 8, 2 hours instead of 4) and everyone receives temp HP equal to your Warlock Level.
• On a short rest, you gain temporary hit points equal to twice your proficiency bonus. Additionally, you and your companions can share and expend hit dice amongst each other.
• While resting, you and your companions can communicate telepathically, as if you are communicating through each other’s dreams. It is even possible to allow them into your or their dreams if one is occurring. Those resting with you also lose 1 level of exhaustion. You and your companions must be unconscious or in a resting state to gain all these benefits.
Improved Ethereal Sleep
At 10th level, your sleep spell can overcome a creature's sleep immunity, instead putting them in an unmoving trance or resting state. Those put in that state will also receive the benefits of a sanctuary spell until they are no longer in that state. Additionally, while you are unconscious or in a resting state, you also gain the benefits of a sanctuary spell until you are no longer in this state.
Restful Reverie
At 14th level, you can gain the full benefits of a long rest during a single short rest. You cannot use this feature again until you have completed a true long rest. To receive these benefits, you must have an uninterrupted short rest while in an unconscious or resting state.