Barbarian
Base Class: Barbarian

This path is not chosen like the other paths, but rather awakened. Much like sorcerers, spell raggers have been gifted with magical abilities either by bloodlines or a unique occurrence that happened at a young age, however they where either unaware of their abilities of chose to reject them, that is until now. it is only until these particular barbarians have mastered their rage do they awaken the dormant magic inside them. Due to the barbarians life style their magic takes on a unique form different from all others. Casting spells to  spell ragers is more of an instinctive reaction rather then a thought through plan.

 

 

Rage Magic

you have learnt to bring forth you innate magical abilities and fuse them with your physical, you may now gain spells shown in the table bellow, from the sorcerers spell list. You may use your weapon as a magic focus, Additionally you can cast spells even while raging only from this feat as casting for you is an natural instinct. because spell casting for you is a natural instinct you cannot control what level you cast them and use them at their fullest potential. CON is your spell modifier. similar to your rage feat, you recover your spell slots after a short rest.

level              cantrips          spells known          spell slots     slot level       

3rd                     2                          2                             1                    1st

4th                     2                          2                             1                    1st

5th                     2                          3                             2                    1st 

6th                     2                          3                             2                     1st

7th                     2                          4                             2                     2nd

8th                     2                          4                             2                     2nd

9th                     2                          5                             2                     2nd

10th                   3                          5                             2                     2nd

11th                   3                          5                             2                     2nd

12th                   3                          6                             2                     2nd

13th                   3                          6                             2                     3rd

14th                   3                           7                            2                     3rd

15th                   3                           7                            2                     3rd

16th                   3                          8                             2                     3rd

17th                   3                           9                            2                     3rd

18th                   3                           9                            2                     3th

19th                   3                          10                           2                     4th

20th                   3                           11                          2                     4th

Mage Rage

at 6th level you may now add your rage bonus to spell damage rolls.

Absorber

once you have reached level 10 you gain an absorbing aura while you rage drawing in surrounding magic. if a spell attack is aimed at you regardless if it is AOE or not you roll a d100, if you roll 30 or less you absorb the spells essence that was aimed at you taking no damage. furthermore you may recover lost spell slots based on the spell absorbed, for example if your spell slot level is 2nd level and you absorb a second level spell, you regain that lost spell slot. additionally if the spell absorbed was a 4th level spell and your spell slots are 2nd level, you may regain two lost spell slots if they are spent. if the spell that you absorbed was an AOE spell, only you are saved other creatures must still make their saving throws.

 

    

Primal Balance

At 14th level you have learnt to properly use your physical power and magical power together. when you take the attack action on your turn, you may use one attack to cast a cantrip instead as long as it is an attack cantrip and one to make a normal melee attack. the cantrip can cost an action or bonus action. 

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