Barbarian
Base Class: Barbarian

Test

Level 3: Blood Rage

When you enter your rage, You can attempt to drain the life of a creature you can see within 15ft of you, that creature must make a CHA saving throw against your Sanguine save DC on a failed save, the target take 1d8 + PB necrotic damage. When you deal damage this way the target can't regain hit points or take reactions against characters other than you until the start of your next turn. 

  • When deal damage with a melee weapon attack you can increase the amount of damage dealt to a  your Barbaran level. You take damage equal to half rounded up of all damage dealt this way. This damage cannot be reduced in any way. This feature can be used a number of times equal to your proficiency bonus. 
  • When below 50% of your maximum heith and raging, you make one aditional attack when taking the attack action on your turn. While below 60% health and raying you carmont use the dash, disengage, or dodge action.

Sanguine save DC = 8 + PB + CON modifier. 

Absorbed Vitality

Whenever you hit a creature with a critical hit or reduced it to 0 hit points while you are Raging, you can use your reaction to move up to half your speed without provoking opportunity attacks. Additionally you can make a single melee weapon attack, or you may spend a hit die to heal yourself. The health regained is equal to the die rolled + CON modifier. 

Improved Blood Rage

When you're under half health you gain +2 AC and you can roll a critical hit on an 19 or 20. when you're below 10 HP you can make 2 additional melee attacks when you take the attack action. 

Avatar of Blood

While raging your HP pool doubles. While raging at the start of your turn you regain HP equal to your CON score. 

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