Sorcerer
Base Class: Sorcerer

The fire of the nine hell's runs in your veins.

Magic of The Nine

When you reach a Sorcerer level specified in the Clockwork Spells table, you thereafter always have the listed spells prepared.

Clockwork Spells
Sorcerer Level Spells
3 Hellish Rebuke, Charm Person, Flaming Sphere, Suggestion
5 Fireball, counterspell
7 Wall of Fire, Greater invisibility
9 Immolation, dominate person

 

 

Into The Hells

3rd-level hell Soul feature

At 3rd level, you gain the ability to release the briefly hurl creatures into the hell's. As part of casting a spell that deals fire damage you can choose to spend sorcery points equal to the spell's level (no action) to maximize the fire damage dice. The creature returns to the their space (or the nearest empty space) at the end of the current turn.

Hellfire

6th-level Hell Soul feature

Starting at 6th level, you call on hellfire flames. You add your charisma mod to one damage roll when you cast a spell or cantrip that deals fire damage.

As an action, you can ignite a flammable object you touch with your hand -- an object such as a torch, a piece of tinder, or the hem of drapes. These flames are considered non-magical.

Improved Hellfire

14th-level hell Soul feature

Starting at 14th level, the flames seething within you ignore your target's resistance to fire damage.

As an action, you can ignite a flammable object you touch with your hand -- an object such as a torch, a piece of tinder, or the hem of drapes. These flames are considered non-magical.

Immolation

Starting at 18th level, you can use your bonus action to unleash the searing blue flames within you. Your transformation lasts for 1 minute or until you end it as a bonus action.

During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and as a reaction, when a creature within 10 feet of you attacks you, you can deal fire damage equal to half your level (rounded up) to that creature. In addition, once on each of your turns, when you cast a spell that originally did fire damage you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage is equal your level. The sorcerer can choose to transmute the spell to a different elemental damage type and still get the bonus damage.

You can use this trait a number of times equal to your proficiency bonus, you regain all uses when you finish a long rest.

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