Barbarian
Base Class: Barbarian

Practitioners of this magical technique have mastered an ancient Clan Zenin technique that allows them to invoke the essence and abilities of the mythical Shikigami Mahoraga, gaining its great adaptive capabilities.

Reactive Adaptation

Starting Level 3, When you take damage from a hit, you halve the damage and gain resistance to that damage type for 1 minute.

  • If you are hit again with the same damage type during this time, you can use your reaction to halve the damage again and reduce all further damage of that type by 5 × your proficiency bonus.
  • At 17th level, this reaction grants you immunity to that damage type instead of the reduction.
  • These effects last until your rage ends.
  • After you use this feature, you do not gain the benefit to Armor Class from any items, unarmored defense, armor or shields until your rage ends.
  • Additionally, you count as Large regardless of your original size, unless you are already larger.
  • You are immune to curses as you are a closed to cursed being. 

Environmental Adaptation

Addtionally at 3rd level, Your body adapts to your surroundings, granting you unique abilities. Choose one adaptation from the list below. As a bonus action, you may recalibrate to another environment:

  • Aquatic: Breathe underwater; swim speed equals walking speed.
  • Night Vision: Gain Darkvision equal to normal sight; treat darkness as bright light.
  • Desert: Resistance to fire; protected from extreme heat.
  • Mountainous: Climb at walking speed; ignore difficult terrain.
  • Arctic: Resistance to cold; protected from extreme cold.
  • Forest: Cannot be surprised; advantage on Survival & Stealth in forests.
  • Cave: Tremorsense 30 ft; cannot become lost underground.
  • Jungle: Advantage on Acrobatics; ignore dense undergrowth.
  • Swamp: Immunity to disease & poison; move freely through swamps.

Wheel of Eight Handles

At 6th level, You can channel the divine energy of the Wheel of Eight Handles to heal your own wounds. As a bonus action, you can heal yourself for an amount of hit points equal to half your Barbarian level + the most recent damage you have taken in combat before resistance or immunity is applied. You may regenerate lost body parts.

You have uses equal to your proficiency bonus + Constitution modifier, and you regain all spent uses when you complete a long rest.

Unstoppable General

Starting at 10th level, you can withstand stronger adverse conditions and ailments with ease. You gain immunity to conditions situationally, when affected by a condition on your next turn, you recover from that condition and become immune to that condition for 1 minute. You can only have immunity to 2 conditions altered at once.

You have uses equal to your proficiency bonus, and you regain all spent uses when you complete a long rest.

Executor's Sword

At 14th level, Weapons and unarmed attacks are imbued with divine energy, allowing you to deal additional radiant or necrotic damage equal to your Strength modifier, and the weapons overcome resistance to damage. If this damage reduces the target to 0 hit points, it is disintegrated as seen within the disintegrate spell.

Divine General Mahoraga Image

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