Monk
Base Class: Monk

-Ten Legendary Warriors:
You become the catalyst to a power that changes you into an elemental warrior.
Each of them is the defender of their designated lands.
And you have become the vessel for one of them.

Human Spirits of Justice

3rd-lvl Way of the 10 Spirits feature

You are granted the totem of one of the ancient elemental spirits, its swift humanoïd shape.
.The transformation takes 1 Action. The duration is of 12 turns.
.You use your base stats when transformed, you only change in appearance and size.
.You use 1 Ki Point per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.


-SPIRIT OF AIR, FAIRYMON (medium-sized fairy)
.Tornado Gamba (Tornado Leg): you deliver spinning kicks. 4d4 bludgeoning damage in a 6 ft/2 m radius.
.Brezza Petalo (Breeze Petals): you generate 10 whip-shaped wind currents that you slap in front of you.
10d4 force damage, in a 9 ft/3 m cone range.



-SPIRIT OF ELECTRICITY, BLITZMON (medium-sized armored beetle)
.Lightning Bomber: you cast the Lightning Lure cantrip.
.Thor Hammer: you cast the Shocking Grasp cantrip.


-SPIRIT OF FIRE, AGNIMON (medium-sized fire genasi)
.Burning Salamander: you cast the Burning Hands spell.
.Salamander Break: you wrap yourself in flames & dash at your target for a single kick.
2d8 bludgeoning damage in your walking speed's reach.


-SPIRIT OF ICE, CHAKMON (small-sized polar bear)
.Kachikachi Kocchin (Frozen Tinkling): you cast the Ray of Frost cantrip.
.Tsurararara (Icicicicle): you cast the Ice Knife spell.


-SPIRIT OF LIGHT, WOLFMON (medium-sized white-wolf)
.Licht Kugel (Light Ball): you cast the Guiding Bolt spell.
.Licht Sieger (Light Victor): with a swinged photon-blade, 1d6 radiant damage.

Human Spirits of Falsehood

3rd-lvl Way of the 10 Spirits feature

You are granted the totem of one of the ancient elemental spirits, its swift humanoïd shape.
.The transformation takes 1 Action. The duration is of 12 turns.
.You use your base stats when transformed, you only change in appearance and size.
.You use 1 Ki Point per techniques and execute them in your Main Action.
Those with multiple turns end when or before your transformation dissipates.


-SPIRIT OF DARKNESS, LOWEMON (medium-sized black leonin)
.Ewig Schlaf (Eternal Sleep): you throw your spinning spear, 1d8 piercing damage in a 19 ft/6 m linear range.
.
Endlich Meteor (Finite Meteor)
: you gather dark energy from your chest-plate's jaw and blast it.
2d6 necrotic damage in a 16 ft/5 m cone range.


-SPIRIT OF EARTH, GROTTEMON (earth-clad gnome)
.Grumble Throw: you cast the Erupting Earth spell.
.Snake Eye Break: you swing your hammer down as hard as possible.
2d8 bludgeoning, shattering the ground, proning target 9 ft/3 m around.



-SPIRIT OF STEEL, MERCURYMON (green-colored warforged)
.Elusive Presence: you cast the Mirror Image spell.
.Generous
Mirror: you cast Counterspell.


-SPIRIT OF WATER, RANAMON (female triton)
.Jealousy Rain: you cast the Acid Splash cantrip.
.Rain Stream: you cast the Ice Knife spell.



-SPIRIT OF WOOD, ARBOROMON (wooden warforged)
.
Blockade Seed
: you cast the Magic Stone cantrip for 4 rounds.
.Machine Gun Dance: you throw your limbs like flails. 4d4 bludgeoning damage in a 9 ft/3 m radius.

Beast Spirits of Justice

6th-lvl Way of the 10 Spirits feature

You are granted the totem of one of the ancient elemental spirits, its ferocious wild shape.

.The transformation takes 1 Action. The duration is of 10 turns.
.You use your base stats when transformed, you have resistance to the spirit's damage type.
.You use 2 Ki Points per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.

-SPIRIT OF AIR, SHUTUMON (large-sized female aarakocra)
.Wind of Pain: you cast the Gust of Wind spell.
.Gilgamesh Slicer you wrap your claws in energy and dash to strike.
4d6 slashing damage in your flying speed's reach.



-SPIRIT OF ELECTRICITY, BORGMON (large-sized tank-like beetle)
.Ultimate Thunder: you cast the lvl 2 Witch Bolt spell.
.Field Destroyer: you brandish your horn-cannon to blast a singular ray.
2d8 lightning damage in a 32 ft/10 m
linear range.


-SPIRIT OF FIRE, VRITRAMON (large-sized winged dinosaur)
.Corona Blaster: you cast the Scorching Ray spell.
.Flame Storm: you cast the Dragon's Breath spell (fire).


-SPIRIT OF ICE, BLIZZARDMON (large-sized bear-goat)
.Glacier Torpedo: you cast the lvl 3 Ice Knife spell.
.Avalanche Step: you leap and swing your axes in a combo.
4d6 slashing damage, repelling the target 9 ft/3 m away.



-SPIRIT OF LIGHT, GARUMMON (large-sized white wolf)
.Solar Laser: you cast the Moonbeam spell for 2 rounds.
.Speed Star: you cast the Zephyr Strike spell, replacing force with radiant damage.

Beast Spirits of Falsehood

6th-lvl Way of the 10 Spirits feature

You are granted the totem of one of the ancient elemental spirits, its ferocious wild shape.
.The transformation takes 1 Action. The duration is of 10 turns.
.You use your base stats when transformed, you have resistance to the spirit's damage type.
.You use 2 Ki Points per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.


-SPIRIT OF DARKNESS, KAISER-LEOMON (large-sized black lion)
.Schwarz Donner (Black Thunder): you cast the Dragon's Breath (necrotic) spell.
.Schwarz König (Black King): you cast the Zephyr Strike spell, replacing force with necrotic damage.


-SPIRIT OF EARTH, GIGASMON (large-sized earthen half-orc)
.Earthquake: you cast the Earth Tremor spell.
.Hurricane Bomber: you spin like a top, hitting those in your path with centrifugal force.
2d6 bludgeoning damage in your 19 ft/6 m reach.



-SPIRIT OF STEEL, SEPHIROTMON (large-sized sphere-bundle construct)
.Discord Speech: you cast the Confusion spell.
.Pocket Plane: you trap the targets in a spherical prison for 3 turns.
The targets are restrained in 9 ft/3 m wide spheres. Durability (AC) is of 14.



-SPIRIT OF WATER, CALAMARAMON (large-sized squid cecaelia)
.Nero Corso (Black Course): you cast the Dragon's Breath spell (acid).
.Titanic Charge: you leap 19 ft/6 m high and spin like a top with stretched tentacles.
6d4 piercing damage, in a 9 ft/3 m wide range.



-SPIRIT OF WOOD, PETALDRAMON (large-sized plant-made salamander)
.Thousand Spike: you cast the Hail of Thorns spell.
.Leaf Cyclone: you blow a pair of wind tunnels from your nostrils.
2d8 force damage in a 32 ft/10 m linear range.

Double Spirits of Justice

11th-level Way of the 10 Spirits feature

You merge your Human & Beast Spirits, to create a more powerful form, closer to its original shape.
.The transformation takes 1 Action. The duration is of 10 turns.
.You use your base stats when transformed, you have resistance to the spirit's damage type.
.You use 2 Ki Points per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.

-SPIRIT OF AIR, JET-SILPHYMON (medium-sized futuristic fairy)
.Ultra Turbulence: you cast the Storm Sphere spell.
.Jet Binter: you fire 2 rays of condensed air.
2d10 piercing damage in a 39 ft/12 m cone range.



-SPIRIT OF ELECTRICITY, RHINO-KABUTERIMON (large-sized tank-like beetle)
.Thunder Laser: you cast the Lightning Bolt spell.
.Condenser Storm: you blast 3d10 piercing damage. 32 ft/10 m long & 12 ft/4 m wide.


-SPIRIT OF FIRE, ARDAMON (medium-sized winged fire genasi)
.Brahmashira (Solar Weapon): you cast the Fireball spell.
.Brahmastra (Projectile Weapon): you cast Melf's Minute Meteors for 2 rounds.


-SPIRIT OF ICE, DAIPENMON (medium-sized bear-goat with axe-blade blunderbusses)
.Axe Breaker: you throw the axes as boomerangs. 4d6 slashing damage, 32 ft/10 m range.
.Polar Shell: you cast the Snilloc's Snowball Swarm spell from your blunderbusses.


-SPIRIT OF LIGHT, BEOWOLFMON (medium-sized bipedal white wolf)
.Zweihänder (Two-hander): you cast Blinding Smite with your longsword.
.Licht Angriff (Light Attack): you cast the lvl 3 Magic Missile spell from your left arm.

Double Spirits of Falsehood

11th-lvl Way of the 10 Spirits feature

You merge your Human & Beast Spirits, to create a more powerful form, closer to its original shape.
.
The transformation takes 1 Action. The duration is of 10 turns.
.You use your base stats when transformed, you have resistance to the spirit's damage type.
.You use 2 Ki Points per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.


-SPIRIT OF DARKNESS, RHIHIMON (medium-sized winged leonin)
.Schwarz Lehrsatz (Black Theorem): you cast the Magnify Gravity spell.
.Rot Kreuz (Red Cross): you fire ocular lasers, 2d10 piercing damage in a 132 ft/40 m linear range.


-SPIRIT OF EARTH, QUALITHMON (medium-sized hobgoblin)
.Mountain of Gaia: you cast the lvl 3 Erupting Earth spell.
.Shattered Impact:
you strike with both weaponized arms.
2d10 bludgeoning damage, repels targets 9 ft/3 m back & ends up prone.



-SPIRIT OF STEEL, TALIESIMON (large-sized glass-made warforged)
.Iron Vibration: you cast the Thunderwave spell.
.Metal-born Waltz: you resonate your string with such force it shakes anything solid.
In a 19 ft/6 m radius, anyone with hearing must roll a Con save, or end up deaf & stunned.



-SPIRIT OF WATER, BRUXIAMON (large-sized merfolk)
.Ultramarine Veil: you cast the Wall of Water spell.
.Deep Sea Surge: centered on the target, you generate a geyser of water.
2d8 bludgeoning damage in a cylindrical range, 9 ft/3 m wide & 19 ft/6 m tall.



-SPIRIT OF WOOD, FORTERAMON (large-sized wooden centaur)
.Great Forest Stampede: combo of hooves, 8d6 bludgeoning damage.
.Hyper-drilling Vines: you cast the Wall of Thorns spell.

Ancient Spirits of Justice

17th-lvl Way of the 10 Spirits feature

You have finally achieved the true form of the totem you have been granted.
.The transformation takes 1 Action. The duration is of 8 turns.
.You use your base stats when transformed, you have immunity to the spirit's damage type.
.You use 3 Ki Points per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.


-SPIRIT OF AIR, ANCIENT-IRISMON (large-sized armoured aarakocra)
.Rainbow Symphony: from your rapier, you cast Prismatic Ray.
.Storm Gazer: you cast the lvl 5 Storm Sphere spell.


-SPIRIT OF ELECTRICITY, ANCIENT-BEATMON (large-sized hexapod insect centaur)
.Calamity Thunder: you cast the lvl 4 Call Lightning spell.
.Tera Blaster: you cast the Chain Lightning spell.


-SPIRIT OF FIRE, ANCIENT-GREYMON
(large-sized quadrupedal red dragon)

.Gaia Tornado: you cast the Flame Strike spell.
.Omega Corona:
you cast a lvl 6 Dragon's Breath (fire) spell.



-SPIRIT OF ICE, ANCIENT-MEGATHERIUMON (large-sized multipedal ram)
.Freezing Blizzard: you cast the Investiture of Ice spell.
.Great Snowplow:
you cast Ashardalon's Stride, replacing fire with cold damage.


-SPIRIT OF LIGHT, ANCIENT-GARURUMON (large-sized bipedal wolf)
.
Absolute Photon
: you cast Steel Wind Strike, replacing force with radiant damage.
.Sharpness Claymore:
you cast the Holy Weapon spell.

Ancient Spirits of Falsehood

17th-lvl Way of the 10 Spirits feature

You have finally achieved the true form of the totem you have been granted.
.The transformation takes 1 Action. The duration is of 8 turns.
.You use your base stats when transformed, you have immunity to the spirit's damage type.
.You use 3 Ki Points per techniques, and they are executed during your Main Action.
Those with multiple turns end when or before your transformation dissipates.

-SPIRIT OF DARKNESS, ANCIENT-SPHINXMON (large-sized winged lion)
.Necro Eclipse: you cast the Destructive Wave spell.
.Dark Blast: you howl a roar-coated laser beam.
4d8 force damage in a 12 ft/4 m-wide & 36 ft/11 m-long range.


-SPIRIT OF EARTH, ANCIENT-VOLCANOMON (large-sized spherical volcanic rock)
.Atomic Bomber: you cast the lvl 4 Ashardalon's Stride spell.
.Supernova: you generate a round blast, like a stellar explosion.
4d8 fire damage in a 32 ft/10 m radius.



-SPIRIT OF STEEL, ANCIENT-WISEMON (large-sized cloaked mirror)
.Elder Sign: you cast Summon Fiend through your mirror.
.Laplace no Ma (Laplace's Demon): you cast the Banishment spell.


-SPIRIT OF WATER, ANCIENT-MERMAIDMON (large-sized merfolk)
.Great Maelstrom: you cast the Maelstrom spell.
.Crystal Billow: you  solidify liquids into throwing tridents.
10d6 cold damage in a 32 ft/10 m cone range.


-SPIRIT OF WOOD, ANCIENT-TROIAMON (large-sized wooden horse)
.Surprise Cannon: you cast the lvl 6 Magic Missile spell.
.Epeius Gimmick: you fire long-ranged volleys with all 16 cannons.
16d4 piercing damage in a left & right 32 ft/10 m
cube range.

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