Base Class: Wizard
The School of Probability explores the intricacies of mathematics, chance and the probability of success. As your studies develop not only do you tend to learn to trust that things will come to pass through mathematical probability and you learn to manipulate in small parts aspects of probability to your own ends. Most of the people who study in this field are curious and generally laid back and more interested in observing than controlling. Though controlling matters is often fun.
Possible Advantage
Starting at 2nd level you gain the ability to toy with probabilities and as such twice per short rest you can use your reaction when not in combat roll a percentile. A number lower than 50 on this roll gives you advantage on the next roll you make.
Rewrite Failure
Beginning at 2nd level, once per long rest you are able to try and rewrite your failure by rolling a percentile when you fail an ability check or saving throw. On a roll lower than 20 you will succeed on this check or saving throw rather than fail.
Roulette of Success
At 6th level, your knowledge has progressed to a point where you feel confident to predict certain outcomes. Twice per long rest you can predict whether or not the next roll will succeed before the roll. If you are correct then you gain advantage on your next roll or you get to impose disadvantage the next time a creature is forced to make a saving throw by you.
You can try and top this by predicting the next number rolled exactly. If you succeed in doing this then your next roll will be a critical success, or the next creature forced to make a saving throw by you will critically fail.
Easier to Rewrite
Starting at 10th level, your Rewrite Failure is altered in your favor. From this point you must only roll lower than 50 on your percentile, as opposed to the previous 20.
Manipulate Chance
At 14th level, you gain the ability to control the probability of the dice. Whenever you cast a spell that requires you to roll a percentile you can determine the outcome of this roll without rolling the dice. You can do this a number of times equal to your Intelligence modifier (minimum of once).
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