Bard
Base Class: Bard
 College of the Dancing Sword

“The blade is my partner, the stage is the battlefield, and magic is the melody.”

Bards who join the College of the Dancing Sword are duelists who see combat as a stage for artful performance. They weave spells and steel together in a harmonious dance, using their charisma and flair to turn even the fiercest battles into captivating displays of skill. These bards learn to channel their spellcasting into their weapon strikes, imbuing their attacks with potent magical effects while still excelling at inspiring their allies and manipulating the battlefield.

While they hone their unique techniques, Dancing Sword bards retain the fundamental abilities of their class—charismatic spellcasting, versatile skill mastery, and the power to inspire allies. Their blend of enchantment and martial prowess allows them to adapt to any situation, always keeping their audience—foes and allies alike—on edge.

Spellcasting Modifier
Your Charisma remains your spellcasting ability for all your bard spells and subclass abilities. It fuels both your inspiring performances and the magic you channel into your combat techniques.

Core Bard Abilities
Dancing Sword bards retain access to the full breadth of bard abilities, including Bardic Inspiration, Song of Rest, Countercharm, and their magical secrets, making them as versatile and creative as any bard. The College of the Dancing Sword simply adds a new dimension to their repertoire, blending martial prowess with spellbound elegance.

 

Dance of Enchanted Steel

3rd-level College of the Dancing Sword feature
Your mastery of arcane artistry and bladework grants you access to spells that enhance your combat performance. You can learn the spells listed below. These spells count as bard spells for you as well as giving you proficiency in martial weapons.

Green Flame blade, Ensnaring Strike, Thunderous Smite, Blinding Smite, Staggering Smite, Banishing SmiteSteel Wind Strike.

Arcane Strikes

3rd-level College of the Dancing Sword feature

You learn to channel your magical power directly into your weapon strikes, turning your attacks into a dazzling display of arcane energy. When you take the Attack action, you can expend a Bardic Inspiration die to enhance a melee weapon attack with the effects of a spell, such as Ensnaring Smite or Thunderous Smite. The spell must be of a level you can cast and you can use this feature a number of times per long rest equal to your proficiency bonus while using the required spell slots and components required for the spell.

Your Charisma modifier is used for any spell attack rolls or saving throws associated with the effect. This feature transforms your blade into an extension of your magical performance, merging swordplay and spell craft into one fluid motion.

Graceful Flurry

6rd-level College of the Dancing Sword feature

At 6th level, your rhythmic mastery of combat allows you to enhance your combat prowess. As a reaction you can expend a bardic inspiration die in response to being hit by attack to quicken your movements and gain a bonus to your AC equal to the roll made on the dice until the start of your next turn, then you may move up to half your movement without provoking opportunity attacks. 

Symphony of Steel

At 14th level, you perfect the synergy of magic and swordplay. Whenever you cast a bard spell of 1st level or higher on your turn, you can make one weapon attack as part of the same action.

Additionally, you can choose to have any spell cast through Arcane Strikes affect all creatures within 5 feet of the original target. A creature affected in this way must make a separate saving throw against your spell save DC or suffer the secondary effects of the spell.

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