Sorcerer
Base Class: Sorcerer

You are descended from the first of your people. The founders of nations, they who forged the foundations of history.

Divine Right

Your max HP increases by {{classlevel}}. And you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Ancestral Might

Starting at 14th level, you gain the ability to channel the souls of your ancestors into your physical form. When you start casting a sorcerer spell on your turn and expend a spell slot, you can increase your battle prowess.

This increase lasts for 1 minute. It ends early if you die or are incapacitated. Until it ends, you enjoy the following benefits:

  • Your current hit points and your hit point maximum both increase by 1 per sorcerer level.
  • Your walking speed increases by 10 feet.
  • You have advantage on Strength checks and Strength saving throws.
  • You gain a bonus to the damage rolls of your melee weapon attacks; the bonus equals your Charisma modifier (minimum of +1).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Regal Resolve

At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2019 8:40:12 PM
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