Paladin
Base Class: Paladin

Oath of the Grave Features

Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Grave Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Grave Spells
Paladin Level Spells
3rd bane, false life
5rd gentle repose, ray of enfeeblement
9th revivify, speak with dead
13th blight, death ward
17th antilife shell, raise dead

Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.

Delay Death: As a reaction when a creature you can see within 60 feet of you makes a death saving throw, you can use your Channel Divinity. The creature immediately becomes stable, ignoring the result of the death saving throw.

Living on the Edge: When you are reduced to 0 hit points and are not killed outright, you can use your Channel Divinity to drop to 1 hit point instead.

From The Grave
Beginning at 7th level, your necrotic powers have manifested in a powerful connection with the forces of death. You gain the following two benefits:
*You don’t need to eat, drink, or breathe.
*You can cast revivify once every 48 hours at no cost

Soul of the Revenant
Starting at 15th level, when you die, your connection to the afterlife can bring you back to life if you are willing. After 10 minutes, you are immediately restored to life, as if targeted by a true resurrection spell. Once you use this feature, you can’t use it again until 7 days have passed. Additionally, when you kill a target, you gain temporary HP equal to half your paladin level

Reaper Form
When you reach 20th level, as an action, you can invoke the aspect of the reaper. For 1 minute, you gain the following benefits: You have Immunity to necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks. While transformed, you can spend an action to release a deathly wail, attempting to reap the souls from nearby foes. Hostile creatures within 60 FT who have less than 25 HP remaining die instantly, and creatures above the threshold instantly take necrotic damage equal to your paladin level plus your spellcasting modifier. Once you use this action, you cannot do so again until your next transformation. You can move in any direction and pass through creatures, walls, or material obstacles as if you were ethereal. If you move up or down, every foot of movement costs an extra foot. If you occupy the same spot as a solid object or creature when this form ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved. Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. You also get the ability Frightening Gaze. You fix your gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw succeeds or the effect ends, the target is immune to your gaze for the next 24 hours.

From The Grave

You gain the following two benefits:
*You don’t need to eat, drink, or breathe.
*You can cast revivify once every 48 hours at no cost

 

Channel Divinity

Delay Death. As a reaction when a creature you can see within 60 feet of you makes a death saving throw, you can use your Channel Divinity. The creature immediately becomes stable, ignoring the result of the death saving throw.

Living on the Edge. When you are reduced to 0 hit points and are not killed outright, you can use your Channel Divinity to drop to 1 hit point instead.

Soul of the Revenant


Starting at 15th level, when you die, your connection to the afterlife can bring you back to life if you are willing. After 10 minutes, you are immediately restored to life, as if targeted by a true resurrection spell. Once you use this feature, you can't use this it again until 7 days have passed. Additionally, when you kill a target, you gain temporary HP equal to half your paladin level

Reaper Form

Reaper Form
When you reach 20th level, as an action, you can invoke the aspect of the reaper. For 1 minute, you gain the following benefits: You have Immunity to necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks. While transformed, you can spend an action to release a deathly wail, attempting to reap the souls from nearby foes. Hostile creatures within 60 FT who have less than 25 HP remaining die instantly, and creatures above the threshold instantly take necrotic damage equal to your paladin level plus your spellcasting modifier. Once you use this action, you cannot do so again until your next transformation. You can move in any direction and pass through creatures, walls, or material obstacles as if you were ethereal. If you move up or down, every foot of movement costs an extra foot. If you occupy the same spot as a solid object or creature when this form ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved. Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. You also get the ability Frightening Gaze. You fix your gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw succeeds or the effect ends, the target is immune to your gaze for the next 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2024 3:56:02 PM
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