Base Class: Cleric
Practitioners of the deception domain are concerned with being involved in as many plots, assassination attempts, conspiracies, rumors, and cons imaginable.
Disciple of Deception
When you choose this domain at 1st level, you gain proficiency with the deception skill and the disguise kit if you aren't already proficient.
Channel Divinity: Bluff
At 2nd level as an action you can cast Suggestion by presenting your holy symbol.
Sow Discord
Starting at 6th level, as an action, you are able to cast Confusion as the spell. The material component is your holy symbol.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.
Grand Deception
Starting at 17th level, you cast Mass Suggestion with the following modifications: you affect 2d10 creatures plus your wisdom modifier, creatures that are normally immune to charm spells make a Wisdom saving throw with advantage and creatures that would normally have advantage, loose that advantage. All other creatures make their save at disadvantage.
Once you use this feature, you can't use it again until you finish a long rest.
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