Fighter
Base Class: Fighter

WRAITH KNIGHTS ARE LOYAL FOLLOWERS OF Harlock Von Lishken, the first Sanguis to drink from the Crimson Cup and embrace vampiric immortality. As a knight in this forgotten realm of suffering and despair, the Wraith Knight has willingly learned macabre techniques and become immersed in negative energy. While their soul withers, the Wraith Knight’s unholy existence is preserved; in its new form, it exists only to annihilate life deemed unworthy by Harlock Von Lishken

Oblivion Points

Oblivion Points You have four Oblivion Points and regain all your expended Oblivion Points when you finish a short or long rest. You gain another Oblivion Point at 7th level and one more at 15th level.

Graveborn

Your connection to death allows you to prevent a fatal attack from overtaking you. When you are reduced to 0 hit points but not killed outright, your health instead becomes half your fighter level + your Constitution modifier. Once you use this feature, you can’t use it again until you finish a long rest.

Ghost Walker

You can phase partially into the realm of the dead, becoming like a wraith. As a bonus action, you assume a spectral form and begin your incorporeal movement. While in this form, you have a flying speed of 10 feet, you can hover, and attack rolls have disadvantage against you. You can also move through creatures and objects as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or an object. You remain in this form for a number of rounds equal to your Constitution modifier (minimum of 1). Once you use this feature, you can’t do so again until you finish a short or long rest, unless you spend 1 Oblivion Point to use this feature again.

Death to the Living

When you score a critical hit with a weapon attack, you deal bonus necrotic damage to the target equal to half your Fighter level. In addition, when you roll initiative and have no oblivion points remaining, you regain 1 Oblivion Point.

Maliciousness

As a bonus action, you can allow your maliciousness to overtake you and empower your weapon attacks. Until the beginning of your next turn, your weapon attacks gain a bonus to both its attack and damage rolls equal to double your current Oblivion Point total. Additional damage dealt by your attacks is necrotic damage. In addition, until the beginning of your next turn, melee attacks against you are made at advantage. Once you use this feature, you can’t use it again until you finish a long rest

Eternal Damnation

You have died and been reborn as a Wraith Knight, granting you the following benefits: You don’t need to eat, drink or breathe. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness. You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage

Comments

Posts Quoted:
Reply
Clear All Quotes