Base Class: Blood Hunter
The Order of the Venom is a blood hunter subclass that harnesses the power of toxins and poisons. These hunters are masters of alchemical concoctions, using their knowledge of venoms to both harm their enemies and protect themselves.
Venomous Rites
When you join this order at 3rd level, you gain the ability to perform special rites that infuse your weapons with toxic power.
- Rite of the Serpent: You can imbue your weapon with poisonous energy. Your weapon deals an additional 1d4 poison damage. This damage increases to 1d6 at 11th level and 1d8 at 18th level.
- Rite of the Scorpion: You can imbue your weapon with corrosive energy, dealing an additional 1d4 acid damage. This damage increases to 1d6 at 11th level and 1d8 at 18th level.
Toxic Immunity
At 3rd level, your exposure to various toxins has granted you resistance to poison damage and advantage on saving throws against being poisoned.
Venomous Strike
Starting at 7th level, you can use your blood maledict to enhance your attacks with deadly toxins. When you hit a creature with a weapon attack, you can amplify your blood curse to deal additional poison damage equal to your Hemocraft Die. The creature must also make a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier) or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Alchemical Expertise
At 11th level, your knowledge of alchemy allows you to create potent venomous concoctions. You gain proficiency with alchemist's supplies, and you can create a number of potions of poison equal to your Wisdom modifier (minimum of one) during a long rest. These potions last for 24 hours before losing their potency.
Toxic Aura
At 15th level, you can exude a toxic aura as a bonus action. For 1 minute, creatures of your choice within 10 feet of you take poison damage equal to your Hemocraft Die at the start of their turns. Once you use this feature, you can't use it again until you finish a long rest.
Venomous Ascendance
At 18th level, you can fully embrace the power of venom. As an action, you can transform for 1 minute, gaining the following benefits:
- You gain immunity to poison damage and the poisoned condition.
- Your weapon attacks deal an additional 1d8 poison damage.
- When a creature hits you with a melee attack, it takes poison damage equal to your Hemocraft Die.
Once you use this feature, you can't use it again until you finish a long rest.
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