Wizard
Base Class: Wizard

As a student of the school of Witchcraft and Wizardry you'll focus your magic on ways to creates powerful magical effects with a lowest physical cost. Some Witches or wizards Find work in magical universities and even the military forces, Because of the their knowledge in so many areas of magic. Others use their spectacular power to protect the weak, while some seek their own gain Through adventurers, or aspiring Dark lords.

Signature technique

Beginning at 2nd level, you can select one of 4 techniques from the signature list. Each technique contains a spell that will always be prepared on your spell list

 

Signature spell list
• Protago: A Shield charm (shield of faith). you can use your reaction to cast shield of faith, to defend against attacks.
• Stupefy: A spell that knocks out your opponent.(sleep) using your reaction you can cast the spell sleep, to knock your opponent(s) out.
• Expelliarmus: A handy (even life-saving) spell for removing an object from an enemy's grasp(command). As a reaction you can cast the spell command to disarm opponents.
• Sectumsempra: You make various cuts on your opponent. (inflict wounds) As a reaction of you can cast the spell inflict wounds

Expelliarmus

Expelliarmus: A handy (even life-saving) spell for removing an object from an enemy's grasp(command). As a reaction you can cast the spell command to disarm opponents.

Protago

Protago: A Shield charm (shield). you can use your reaction to cast shield, to defend against attacks.

Sectumsempra

Sectumsempra: You make various cuts on your opponent. (inflict wounds) As a reaction of you can cast the spell inflict wounds

Stupefy

Stupefy: A spell that knocks out your opponent.(sleep) using your reaction you can cast the spell sleep, to knock your opponent(s) out.

Potent Cantrip

Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

Signature Improvement

At 8th level, once per short rest you can now add your intelligence modifier to your signature technique damage/effect rolls.

Magical Combination

Beginning at 10th level, If you Successfully perform your signature technique your Wizard can cast an additional spell attack(of first level or lower) the targeted creature. 

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