Base Class: Monk
The wandering Monk is a pathway to Knowledge and extraordinary abilities
They Path of the Five Elements
They Path of the Five Elements: The monk is fascinated with the 5 Elements, as a
Bonus Action the monk can spend a Ki point to activate one of the following effects, only
one effect can be active at a time and the duration is 1 minute.
The Path of Flames: the monk is covered in flames of any color he chooses the flames
give of heat in a 10’ radius but do not harm the monk or its property. The monks
unarmed attacks do an additional 1d6 fire damage, in addition all unarmed or grapple
attacks against the monk take 1d6 fire damage. This damage increases by 1d6 at level
11 and 17.
The Path of Water: Monk radiates frost damage increase by 1D4 frost damage, and
monk gains the ability to skate across any surface but fire increasing walking distance by
10 FT
Th Path of Air: The monk now threatens a 10’ radius around them and is treated as
having a reach of 10’ as he attack with force gust of wind. These attacks are considered
force damage, this range stack with any other range increases, ie. If a monk is using a
staff he would have a range of 20’. 1D4 damage increase and increases jump distance
by 15 Ft
The Path of Earth: Monk gains the ability to call stone spikes from the ground hurling
them them towards an enemy dex based attack plus dex modifier to hit. deals 1D10 plus
Dex bonus a successful hit can push target of large or smaller 10 feet away from you.
The Path of Metal: The monk draws the metal from the earth and coats himself in it.
While in this state the monk gains the following abilities, + 2 to AC, all Trip, Push, and
Bull Rush attacks made against the monk are at disadvantage. However, in this form the
monk loses its movement bonus. At 11 th level the AC bonus is +3, and at 17 th level the
monk’s movement is no longer penalized, and the AC Bonuus increases to +5.
Tiger Paw
The monk can now choose to do slashing, piercing, or bludgeoning damage on unarmed attacks.
Wise Traveler
The monk can now apply his proficiency bonus to all skill, in addition they gain 1d4 + their wisdom modifiers in languages provided the monk has heard the language spoken before.
Abundant Step
At 17 level and after years of traveling mostly by foot the monk has learned to move with blinding speed, as an Action the monk can choose to spend a skill point to instantly appear behind a target of his choosing. The target must be visible to the monk and within its movement range. The monk moves so fast that it leaves an after image of itself behind. DC Int save 10 + ½ Monks level + Wis Modifier. On a fail the creatures believe the monk to still be where he began. The monk may then make an attack with advantage against the target if successful it is an automatic critical hit.
Wholeness of the Body
Wholeness of the Body: The monk has learned in its travel that it is hard to find good
health care on the road so they have learned to do it themselves. Starting at 3 rd level the
monk can heal 2D6 + half its level + Wisdom modifier in hit points to him self or another
will creature. The monk must be able to lay his hand on the creature to manipulate their
chi for healing. This is an action. This healing increases to 4D6 at 6 th level, 8D6 at 11 th
level, and 10D6 at 17 th level. This ability can be used once 1 + half Moknk level per day.
Comments