Ranger
Base Class: Ranger

Tame a Beast to serve as your ally in combat

Level 3: Primal Companion

You magically summon a primal companion, which draws strength from your bond with nature. Choose a beast of 1/2 CR or lower of size Large or smaller. 

The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.

The Beast in Combat. In combat, the beast acts during your turn. You can command it to use its movement, as well as any action, bonus action, or reaction in its stat block, as long as the beast can see or hear you using verbal commands and signals.

Training. When you summon the beast, choose one skill, the beast gains proficiency in that skill, using your proficiency bonus. Next, you may choose that skill or another skill the beast is proficient in, the beast gains Expertise in that skill. The beast adds your Wisdom modifier to its AC, and to its attack and damage rolls. The beast also uses your proficiency bonus for any ability checks or saving throws it makes, and it is proficient in the saves you are proficient in. Finally, your beast gets a bonus to its hit points equal to five times your Ranger level.

Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute with all its Hit Points restored.

Whenever you finish a Long Rest, you can summon a different primal beast, which appears in an unoccupied space within 5 feet of you. If you already have a beast from this feature, the old one vanishes when the new one appears.

Level 7: Superior Training

Superior Training. Your current Primal Companion, and future ones you summon gain proficiency in another skill of your choice, and expertise in another skill of your choice.

Tricks. Your Primal Companion can take the Dash, Disengage, Dodge, or Help action using its Bonus Action.

Additionally, whenever it hits with an attack roll, it can deal your choice of Force damage or its normal damage type.

 

Level 11: Fang, Claw, and Fury

Bestial Fury. Whenever your Primal Companion uses its action to attack or multi-attack, it can make one additional attack. In addition, whenever you take damage from another creature, or fail a saving throw caused by another creature, the beast can use its reaction to move up to its speed towards that creature, and then make a single attack against that creature with advantage if it is in range.

Hunting Hound. The first time each turn the beast hits a creature under the effect of your Hunter’s Mark spell, the beast deals extra Force damage equal to the bonus damage of that spell.

Level 15: As One

When you cast a spell targeting yourself, you can also affect your Primal Companion beast with the spell if the beast is within 100 feet of you. In addition, you can cause any spell you cast to originate and trigger from your beast, but your beast must spend its reaction for you to do so; for example, if an Ancient Red Dragon includes your beast but not you in the area of effect of its fiery breath, you can use your reaction (and your beast's) to cast Absorb Elements and give your beast resistance to the fire damage. 

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