Base Class: Ranger
Devastate your opponent with rapid blows using one-handed guns
Fan Fire
At the cost of an action and bonus action you may fire 6 shots from your weapon, all of the shots have -5 to Hit DC and do 1d6 damage + ability modifier per shot.
Cast the Die
roll 2d6 each number on a d6 represents an effect you may choose from, if you roll doubles your next attack gain advantage
1- spawn a venomous snake under your control
2- your next attack does an additional 1d4 piercing damage
3- your next attack pushes its target away by 10 ft
4-your next attack halves your target's movement speed
5-your next attack bounces from your target to another enemy within 10ft dealing half damage
6- you may cast dragon breath at level 1 for free this turn
Tactical roll
Use a reaction after being attacked to roll 10 ft away from your attacker and reload your gun, this doesn't incur opportunity attacks.
Stun Grenade
as a bonus action throw a stun grenade at an enemy within 10 ft of you, the enemy must succeed a constitution save or be stunned, while stunned this target can't be directly targeted
Deadeye
Once per long rest, you may channel a powerful volley of weapon attacks hitting up to 6 visible targets in range 2 times at the start of your next turn
Firearm Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.
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