Base Class: Monk
Level 3: Hands of Healing
Starting at 3rd level, you have a pool of magical healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your monk level + DEX + WIS Modifier × 10. As an action, you can spend 1 ki point to touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.
Additionally, you gain proficiency in the Medicine and Persuasion skills, and with the herbalism kit.
Level 6: Circle of Life
As an action, and using 2 Ki points, you can strike the ground to create an wave of healing effect.
In a 10 meter radious, every create from your choice heal 2d6 + your Monk Levels + WIS + DEX modifiers
You can use this action twice per short rest
On Lvl 11 It goes to 4d6 and Lvl 17 6d6
Level 11: Harmonious Flurry
When you use Flurry of Blows, you can replace both unarmed strikes with uses of Hands of Serenity without spending additional ki points.
Additionally, when you heal a creature using Hands of Serenity, you grant it temporary hit points equal to your monk level.
Level 17: YHWH Cumi
Your mastery of ki allows you to restore life itself. As an action, you can spend 5 ki points to touch the body of a creature that has died within the last 24 hours, returning it to life with hit points equal to 4d10 + your Wisdom modifier. The creature returns without any negative conditions it had when it died (including blindness, paralysis, etc.).
Additionally, when you cast sanctuary, all allies within 30 feet of you are also affected by the spell.
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