Base Class: Rogue
Hello there, this is an improvement on an already existing class known as the inquisitor I have improved in my own special way so if you do not like how it was changed then do it yourself
Ear for Deceit
When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.
Eye for Detail
Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Eye for skill
Whenever you roll a 20 or higher on an insight check to learn information about somebody you gain all of the information if the person you’re doing, so I would know this information along side of the race if they are magical and or magic if they are one of the many lineage Such as vampire, vampire, reborn, hex, blood, and or a revenant alongside if they have any ties to if it is a person you’re looking for the information about that person
Unerring Eye
Beginning at 13th level, your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren’t blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Eye for flaws
As a bonus action when you have insightful fighting on somebody, you can choose to make an insight check on that person DC equal to the person’s deception +8 upon you succeed in this track. This creature has disadvantage on all attacks against you and any ally within 15 feet of you and you and ally within 15 feet of view have advantage on any against them such as for the fireball
Eye for fragility
Thanks for your practice and skill in both seeing the weaknesses and mess ups in people you have now been able to understand them. Better to get the perfect strike off starting from level 17 now whenever you have a target with your insightful fighting on them, all resistances in immunities, they have are stripped away. This effect is only applied to you alongside this whenever you hit them with a sneak attack thanks to insightful fighting you can choose to take away two of the sneak attack damage by to apply the weekend condition to the target the weekend condition strips away all damaged immunities and resistance, says from the creature for all allies alongside giving them the incapacitated and stun condition The creature who hit by this gets a saving throw DC equal to your wisdom +8+ your proficiency bonus
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