Paladin
Base Class: Paladin

The Slumber domain was a deity domain that granted divine spell casters like clerics and paladins with spells and powers related to laziness and indolence.

Those with the Slumber domain feel closer to their divinities when they were relaxing or lazing around. These paladins promote laziness and procrastination as a way to become closer to their deity.

Level 3: Oath of Slumber Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Slumber Spells table, you thereafter always have the listed spells prepared.

Oath of Slumber Spells
Paladin Level Spells
3 Unseen Servant, Sleep
5 Hold Person, Ray of Enfeeblement
9 Hypnotic Pattern, Slow
13 Greater Invisibility, Mordenkainen’s Private Sanctum
17 Hold Monster, Antilife Shell

Level 3: Deep Slumber

Deep Slumber. As an action, you can present your holy symbol and create a wave of drowsiness within a single target using your Channel Divinity. One creature within 10 feet of you must succeed a Charisma saving throw or become overwhelmed with a need to rest. The targeted creature affected by this feature falls unconscious for 1 minute or until the sleeper loses hit points or a creature uses a touch action to wake the target. Creatures that do not require sleep are unaffected by this.

Level 7: Aura of Rest

Whenever you and friendly creatures within 10 ft. expend a hit die to regain hit points, you may forgo the roll and use it's maximum value. 

At 18th level, you and friendly creatures within 10 ft. regain the maximum possible hit points when being healed.

Level 15: Spirit of Laziness

Your mastery laziness negates any advantage melee attacker have against you whilst you are prone, unconscious, or stunned and you cannot be surprised. 

In addition, you can forgo your movement at the beginning of your turn to gain a +5 to your attack rolls until the beginning of your next turn.

Level 20: Saint of Sleep

As a bonus action, you emit the aura of divine rest. You and any ally within 30ft. of you gain the benefits of having completed a short rest and for 1 minute you and any ally in range regain 1d10 hit points at the beginning of their turns.

Once you use this feature, you can’t use it again until you finish a long rest.

 

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