Sorcerer
Base Class: Sorcerer

Your connection to the First Vampire is not just a matter of blood—it is an arcane force that awakens powers far beyond the mundane abilities of vampiric progeny. This origin grants you dominion over life and death, the ability to enthrall others, and a predatory cunning that only the first of the bloodline could possess.

Vampiric Sovereignty

The primal magic of the First Vampire awakens within you, enhancing your supernatural presence and instincts. You gain the following features:

  • Beguiling Influence. You gain proficiency in Persuasion and Intimidation.
  • Sanguine Spellcraft. When you cast a spell of 1st level or higher that deals damage, you can choose to empower it by sacrificing hit points equal to the spell’s level (ignoring resistance or immunity to this damage). The spell deals additional necrotic damage equal to your Charisma modifier.

Essence of the First

The First Vampire’s essence sharpens your magical predation, allowing you to feed on life through your spells. You gain the following benefits:

  • Predator’s Vitality. When you deal necrotic damage with a spell, you can regain hit points equal to half the necrotic damage dealt (up to your Charisma modifier). You can use this feature a number of times equal to your proficiency bonus per long rest.
  • Unnerving Gaze. As a bonus action, choose a creature within 30 feet that can see you. That creature must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or become frightened of you until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.

Blood Arcana

You harness the ancient power of the First Vampire to manipulate life force and shroud yourself in darkness. You gain the following benefits:

  • Thirst for Power. When you are reduced to half your hit points or lower, your spells deal additional damage equal to your Charisma modifier.
  • Shadowed Form. As a reaction to taking damage, you can become shrouded in vampiric shadows. Until the start of your next turn, you have resistance to radiant damage and are heavily obscured to creatures more than 10 feet away. You can use this feature once per short or long rest.

Avatar of the First

You transcend your mortal limitations, channeling the might of the First Vampire in its purest form. You gain the following abilities:

  • Crimson Ascendancy. As a bonus action, you enter a heightened state of vampiric power for 1 minute. While in this state:
    • You gain resistance to radiant and necrotic damage.
    • Whenever you cast a spell that deals damage, you can add 2d10 necrotic damage to the spell’s damage once per turn.
    • You can take the Dash or Disengage action as a bonus action. Once you use this feature, you can’t do so again until you finish a long rest.
  • Vampiric Supremacy. Your Charisma score increases by 2, to a maximum of 22.

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