Sorcerer
Base Class: Sorcerer

Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to Muspelheim, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command. Unlike most other sorcerer bloodlines, the stalwart and solid nature of earth requires you to use Constitution as your spellcasting modifier rather than Charisma.

Earth Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Earth Sorcery Spells table. Each of these spells counts as a sorcerer spell for you, but it does not count against the number of sorcerer spells you know.

In addition, you learn the Earth Stomp cantrip. This is a sorcerer cantrip for you, but it does not count against your total sorcerer cantrips known.

Earth Sorcery Spells
SORCERER LEVEL SPELLS
1st Earth Tremor, Shield
3rd Maximilian's Earthen Grasp, Spike Growth
5th Erupting Earth, Meld Into Stone
7th Stone Shape, Stoneskin
9th Transmute Rock, Wall of Stone

Stone Durability

At 1st level, your connection to stone gives you extra fortitude. You gain a base Armor Class of 13 + your Constitution modifier if you are not wearing armor, as your skin assumes a stony appearance.

Stone Aegis

Starting at 6th level, your command of earth magic grows stronger, allowing you to harness it for your allies' protection. 

As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is an aura of defensive earth magic, causing protecting earth to appear between your ally and attacking weapons. Any bludgeoning, piercing, or slashing damage the target takes is reduced by your Constitution modifier. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.

In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to cause a blast of rock to burst from the aegis, dealing 2d10 magical bludgeoning damage to the attacker. The aegis then immediately ends on the originally chosen target.

At 10th level, you can grant an aegis to two creatures with the same bonus action. This increases to three at 14th level and four at 18th level.

You can use this feature a number of times equal to your proficiency bonus, and can spend 3 sorcery points to regain a use. You regain all expended uses when you complete a long rest.

Stone's Edge

Starting at 14th level, when you cast a spell of 1st level or higher that deals bludgeoning, piercing, or slashing damage, you can add extra bludgeoning damage equal to half your sorcerer level (rounded up).

Earthen Form

By 18th level, you have truly become one with earth and stone. You gain resistance to bludgeoning, piercing, and slashing damage, and you have advantage on saving throws against being moved or knocked prone. In addition, you gain tremorsense with a range of 30 feet.

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