Rogue
Base Class: Rogue

Roleplaying the Mist Walker

Mist Walkers often have an air of mystery about them, moving through the shadows and mist with grace and purpose. They may be former spies, assassins, or even outcasts from society who have learned to harness the power of the Mist Realm for their own ends. Many Mist Walkers are motivated by personal gain, while others may seek to protect their homeland from hidden threats or recover lost artifacts that hold ties to the mist.

Their personalities may vary from whimsical and playful to serious and enigmatic. Mist Walkers are often secretive, valuing their solitude and the ability to navigate unseen. They might have a deep respect for the balance of the natural and ethereal worlds, believing that their powers allow them to uphold that balance.

Suggested Characteristics

Personality Traits

  1. I often find myself lost in thought, pondering the nature of reality and illusion.
  2. I enjoy playing tricks on those who underestimate my abilities.
  3. I can be fiercely loyal to those I trust, but I keep my inner circle very small.
  4. I am fascinated by the unknown and constantly seek to learn more about the mysteries of the world.

Ideals

  1. Freedom: I believe in the freedom to choose one’s path, even if it leads to mischief. (Chaotic)
  2. Balance: The natural order must be preserved, even if I must manipulate it to do so. (Neutral)
  3. Discovery: Knowledge is power, and I seek to uncover the secrets hidden in the mist. (Good)
  4. Control: I must control my powers to ensure that I am not lost to the whims of the mist. (Evil)

Bonds

  1. I have a mentor who taught me the ways of the mist and the secrets it holds.
  2. I seek to protect my homeland from threats that hide in the shadows.
  3. I have lost someone dear to me due to a misuse of power, and I am determined to prevent it from happening again.
  4. I am on a quest to find an ancient artifact that holds the key to my past.

Flaws

  1. I can be overly secretive, even with my closest allies.
  2. I tend to second-guess my decisions, often leading to hesitation in crucial moments.
  3. I have a penchant for taking unnecessary risks in pursuit of knowledge.
  4. I can become paranoid about those who would seek to uncover my secrets.

This subclass is designed for players who enjoy the theme of manipulation, stealth, and the mysterious powers of the mist. The Mist Walker provides both combat and utility options, allowing for a versatile rogue who can navigate challenges through cunning, magic, and

Level 3: Spellcasting

As a Mist Walker, you gain the ability to cast spells. You learn to weave magic into your roguish talents. You gain the following benefits:

  • Spellcasting: You can cast spells from the Mist Walker spell list. You learn two cantrips of your choice from the Mist Walker spell list. You also learn two 1st-level spells of your choice from the Mist Walker spell list.
  • Mist Walker Spell List:
    • Cantrips: Minor Illusion, Mage Hand, Fog Cloud
    • 1st Level Spells: Silent Image, Misty Step, Disguise Self
  • Spell Slots: You use Intelligence as your spellcasting ability for your Mist Walker spells. You have a number of spell slots equal to your proficiency bonus. You regain all expended spell slots after a long rest.

Level 3: Misty Maneuvers

When you choose this archetype at 3rd level, you gain the ability to use mist to enhance your movement and stealth. You gain the following features:

  • Mist Step: You can use your bonus action to teleport up to 30 feet to an unoccupied space that you can see that is obscured by mist, fog, or other similar conditions. Once you use this feature, you cannot use it again until you finish a short or long rest.
  • Fog Veil: You can create a cloud of mist in a 10-foot radius around you as a bonus action. The area is heavily obscured for 1 minute or until you dismiss it as a bonus action. You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.

Level 9: Ethereal Movement

At 9th level, you learn to traverse the boundaries between the material world and the Mist Realm. You gain the following benefits:

  • Ethereal Jaunt: When you use your Mist Step feature, you can choose to enter the Ethereal Plane for up to 1 minute, allowing you to move through objects and creatures as if they were difficult terrain. While in the Ethereal Plane, you can still use your bonus action to return to an unoccupied space you can see within 30 feet of where you entered the plane.
  • Ethereal Escape: Once per turn, when you are hit by an attack, you can use your reaction to gain resistance to the damage and teleport to an unoccupied space within 10 feet of you.

Level 13: Cloak of Mist

Starting at 13th level, you can shroud yourself in an aura of mist, allowing you to become almost impossible to target. You gain the following benefits:

  • Mist Cloak: As a bonus action, you can become heavily obscured and gain advantage on Dexterity (Stealth) checks for 1 minute. While under the effects of Mist Cloak, attackers have disadvantage on attack rolls against you. You can use this feature once per long rest.
  • Greater Fog Veil: Your Fog Veil feature now creates a 30-foot radius of heavily obscured mist instead of a 10-foot radius.

Level 17: Mistwalker’s Dance

At 17th level, you become a true master of mist and shadow, allowing you to manipulate your surroundings to your advantage. You gain the following benefits:

  • Mistwalker’s Shroud: When you take the Hide action while in dim light or darkness, you can become invisible until the start of your next turn or until you make an attack or cast a spell.
  • Temporal Mist: When you cast a spell of 1st level or higher, you can choose to momentarily manipulate time, allowing you to take an additional action on your turn. This action can only be used to take the Attack action or to use an object. You can use this feature once per long rest.

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