Warlock
Base Class: Warlock

This subclass is based on the character Viktor from Arcane: League of Legends (by Riot Games and Fortiche).

Your patron is the Machine Herald, a healer and saint of legend who was transformed into a merciless being of technology and magic. His power came from the hexcore, a sentient piece of biotechnology made from crystals, runic metal, and organic material. The hexcore and Machine Herald’s motivations are inscrutable, but they seem to desire to spread and transform the world into their unfeeling, alien image. This motivation often manifests in healing and purifying magic, replacing wounds and disease with organic metal and golden light. Warlocks of the Machine Herald often have physical features that reflect this where wounds once were.

Expanded Spell List

The Machine Herald lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Machine Herald Expanded Spells
Spell Level Spells

1st

cure wounds, guiding bolt

2nd

detect thoughts, lesser restoration

3rd

fly, remove curse

4th

compulsion, death ward 

5th

animate objects, telepathic bond

Bonus Cantrip

At 1st level, you learn one additional cantrip of your choice from the artificer spell list. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known.

Changed Nature

At 1st level, your body and mind have been fused with arcane power. Parts of your body become replaced by organic, arcane metal that acts and moves like flesh. You gain the following benefits:

  • You can replace your creature type with Construct, but you can still be affected by healing spells
  • You can use your Charisma modifier instead of your Dexterity modifier for your Armor Class
  • You don’t need to eat, drink, or breathe
Charisma for Armor Class

You can use your Charisma modifier instead of your Dexterity modifier for your Armor Class

Dexterity for Armor Class

You still use your Dexterity modifier for your Armor Class

Mutate Construct

Starting at 6th level, you can purify the form of a person you slay, temporarily binding it to your service. When a humanoid that you hit with an attack in the past round dies, you can cause its body to mutate into a slender construct of organic metal, using the statistics of animated armor in the Monster Manual. When the construct appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the construct, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

The construct remains in your service until the end of your next long rest, at which point it rapidly degrades into pieces of twisted and rusted metal.

Once you create a construct with this feature, you can’t use the feature again until you finish a long rest.

Prize to Perfection

You learn the spell greater restoration. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.

Whenever you cast this spell, your magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, if the creature you cast the spell on dies within 24 hours, you can use your Mutated Construct ability on them.

Final, Glorious Evolution

At 14th level, you have ascended to a form beyond mortality or your human nature. You gain the following benefits:

  • You are immune to the charmed condition
  • You gain a bonus to your initiative equal to your Charisma modifier
  • You gain a +1 bonus to your Armor Class

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2024 6:57:39 AM
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