Fighter
Base Class: Fighter

Blessed be the warriors who take up the blade, not in hostility but in defense of those who are unable to defend themselves, for the mercy of a swift death to those who are suffering and to give praise and homage through ritual and performance in honor of their deity. Moon Knights are sacred champions, fierce and graceful on the battlefield. Specialists in their chosen weapons, they waste no step, no movement; Every stride empowered by their god to bring forth their wrath and their mercy.

Blessings of the Moon

At 3rd level, you undergo a ceremony that imbues a weapon with the power of the moon. If the ceremony ever needs to be redone, it takes 8 hours to perform, including a special dance called a Moon Dance, and must be done on hallowed ground, such as a temple. At the end of the ceremony, a weapon of your choice that lacks the ranged or ammunition property becomes a Moon-Touched Weapon and deal magical damage. In addition, you gain a special kind of attack that you can make called Moon Strike.

You gain prof in the performance skill.


You may only have one weapon enchanted this way at a time.

Moon Strike

Moon Strike: When you make an attack roll, you can cause your blade to glow with radiant energy. Add your charisma modifier to the to-hit and damage of the attack, and the attack's damage is replaced with radiant damage. You can use this feature a number of times equal to your Charisma modifier + prof bonus.  (a minimum of once).

Lunar Waltz

Starting at 7th level, you learn a massive bevy of styles gifted by the boon based on the damage type of your active weapon, dancing to avoid enemy attacks and confounding enemies, not unlike drunken masters, granting you additional abilities in the form of a Dance. These abilities are activated when a charge of Moon Strike is used.

You may add your dexterity mod to performance checks made while wielding your moon weapon.

A successful performance check (DC 10 + fighter level) allows you to swap between style relevant to your current Moon-Touched Weapon.

Bashing Dance

This dance is heavy, and focuses on hard steps and strong stances before striking using the power of gravity, focusing on good angles and raw power. When you deal damage using your bashing dance, the target's movement speed is halved until the start of your next turn. (A creature cannot be afflicted more than once at a time by this penalty from this technique.)

Piercing Dance

This dance focuses on patience and perception, striking only when the opportunity presents itself. When a creature misses an attack on you that you can see, you gain advantage on your first attack roll against it until the end of your next turn.

Slashing Dance

Your dance focuses on the flow of slashes and movement combined. When you use your moon strike feature, the attack's reach increases by 15 feet, as a beam of moonlight fires from your weapon's trajectory.

Soothing Dance

At 10th level, You learn to radiate calm with your dance. Choose a number of creatures you can see equal to your Charisma modifier. As an action make a performance check, and those creatures gain temporary hit points equal to the number rolled plus your fighter level. You can't use this dance again until all of the creatures that gained these temporary hit points this way no longer have them.

Shadow of the Moon

Starting at 15th level, you become the champion of the moon's light. As a bonus action while in dim light or darkness, you can active Night Form, which lasts a minute. While in this form, you gain a flight speed equal to your current walking speed and you can see clearly, as if it were bright light for 60ft. this does not allow you to see through obscurement.  You may use this ability a number of times equal to half your prof mod. (Minimum of 1 time.).

In addition, while you are using Shadow of the Moon, you can roll one additional damage die when determining the Radiant damage the target takes from your moon-touched weapon.

You gain an ability in the form of a Style that compliments your Dance. This ability activates when Moon Strike is used.

Bashing Style

You improve upon the ferocity of your Bashing style. Add your Charisma mod to your damage roll again for this attack. Damage from this attack cannot be reduced below your Charisma Modifier + your Ability Modifier for your Moon-Touched weapon used.

Piercing Style

You improve upon your Piercing Dance made by your slashing style, adding your Charisma modifier to your AC until the start of your next turn when using Moon Strike. Your first attack against a creature that misses you while this ability is active now lands critically.

Slashing Style

You improve upon the beam made by your slashing style. Now, when you target a creature with an attack made during slashing style, you can target a second creature with that attack, as long as the creature is within 10 feet of it.

Lunar Paragon

You become a paragon of grace. You have advantage on all performance checks, and you gain expertise in performance. In addition, you have resistance to radiant and necrotic damage as well as non-magical piercing, slashing and bludgeoning damage,

Attacks against you while you are in dim light or darkness cannot have advantage. 

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