Sorcerer
Base Class: Sorcerer

Witches wield subtle magics. They dabble in all sorts of magic, combining effects that cloud the mind and confuse the eye with control over the plants and animals of the natural world and even the energies of life and death itself. Never flashy, they are nevertheless potent. Skilled herbalists and folk healers, witches blend their magic with their craft to create magical brews. Many witches don't know where their magic ultimately springs from. Some have made pacts with malign entities in a fashion similar to warlocks, but most merely learn to tap their inner potential under the tutelage of a senior witch. Some develop abilities with no such mentor. Witchcraft sometimes runs in bloodlines, but it does so haphazardly and unpredictably. Witches come from all walks of life. Most witches adopt a simple, unassuming appearance that, with their subtle powers, causes many to underestimate them. A few, however, revel in the discomfort that their eerie magics cause and cultivate larger-than-life, practically monstrous appearances.

Witch Bloodline Spells

When you reach a Sorcerer level specified in the Witch Bloodline Spells table, you thereafter always have the listed spells prepared.

Witch Bloodline Spells
Sorcerer Level Spells
3 Dissonant Whispers, Ray of Sickness, Detect Thoughts, Lesser RestorationTrue Strike
5 Bestow Curse, Clairvoyance
7 Polymorph, Confusion
9 Greater Restoration, Contagion

Witchcraft

Your connection to The Weave allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

In addition, you gain proficiency in one Intelligence, Wisdom, or Charisma skill of your choice. You are also proficient with herbalism kits.

Witch's Familiar

You learn the find familiar spell, which doesn’t count against your number of sorcerer spells known. You do not need material components for this spell. Add your proficiency bonus to your familiar's AC, as well as to all of its saving throws and any skills it is proficient in. Its hit point maximum equals its normal maximum or four times your sorcerer level, whichever is higher. The bond between a witch and her familiar is abnormally strong. Most witches summon their familiar in the same form every time and rarely dispel them. When a witch's familiar dies, the witch makes all concentration checks with disadvantage for 1 minute.

Witch's Brew

You gain the ability to create temporary concoctions that act as potions. During a short or long rest, you can expend a spell slot to cast any sorcerer spell you know which targets only one creature into a flask of water. That flask becomes enchanted with the spell and acts as a temporary potion. You select any options at the time the brew is created, such as selecting the shape the target assumes when drinking a brew of polymorph. When the brew is consumed, the creature who drinks it is affected as if you had cast the spell on them. You do not need to maintain concentration on brew effects. You can have only one brew prepared at a time. If you create a second brew, the first brew loses its potency and reverts to a flask of mundane water.

Witch's Guise

Your affinity for magically altering your appearance becomes so strong that you can do so with barely a thought. You learn the Disguise Self spell, which doesn’t count against your number of sorcerer spells known and you can cast it as a bonus action without expending a spell slot. In addition to the normal effects of the spell, you can assume the appearance of any Tiny, Small, or Medium beast. Your statistics and abilities do not change in these shapes, though you do gain the creature's size, movement modes, and speeds, as well as the ability to breathe water if the shape possesses it. Once you assume a beast shape using this feature, you can't do so again until you complete a short or long rest. If you already know disguise self when you reach 14th level, you may select an additional spell to replace it.

Witch's Curse

When you inflict Necrotic or Poison damage with a spell or cantrip, the damage decreases the target's hit point maximum by the same amount. This effect can be removed with a remove curse spell and otherwise lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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